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Work in Progress / enviro - dbp tech demo

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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 9th Apr 2007 23:33 Edited at: 10th Apr 2007 05:28
Enviro is a small tech demo ive been working on lately. I basically want to see how close I can get a game's graphics to something considered professional, while maintaining a steady framerate.

Screenshots / Video below:







(or click here for the youtube video)


Up Next:

- Work on the tornado: Im thinking Ill make it transparent, with particles of debris swirling around it for a better effect. Ill also improve the geometry on it and add a cyclone to the top.

- Clouds: Gona add a cloud sphere that spins to add depth, and Ill also try to add some sort of a funnel of clouds above the tornado.

- Misty Fog: Using Green Gandalf's misty fog shader ill add some steam coming from below the mountains

- Reflection on the snow

- Drown out the background sounds so they sound off in the distance more

- Improve the textures on the crystals

- Parallax mapping on the snow and crystals

- Skysphere transfers: Every 10 or 20 seconds, when lightning hits the skyspheres will change to a different scene. Just a cool effect.

- A crashed pod ship on the main mountain.

- An animated scene of dozens of ships battling in the distance.


Im going for a "middle of war, end of world" feel to the game. I think Ill darken it a bit as well.

- RUC'

Moondog
22
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Joined: 26th Aug 2002
Location: outside the box
Posted: 9th Apr 2007 23:40
looked cool, was that gun fire in the background? thats what it sounded to me. The tornado should look more erratic, and slender..might be easier to have a funnel shape model that flows down in an arc, then scroll a texture...maybe add layers to it, for a bigger effect.

looking cool though

MOONDOG


current projects: Mystic Dream // red // battle room
Flamboyant Fish
17
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Joined: 5th Apr 2007
Location: Undersea kingdom.
Posted: 10th Apr 2007 02:34
That looks really professional!

Its not what you know, its who you know.
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 12th Apr 2007 04:12
Thanks,

Moondog thats a decent idea Ill give it a try, a few seperate layers would probably look better, and it'll be way less polies as well.

Latest screen, added a mech (might allow you to control it later...meh)



Dr Manette
18
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 12th Apr 2007 05:00
Wow, looks like someone turned on super bloom. Looks really professional, especially the texturing and sky. Nice job.

Alquerian
18
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 12th Apr 2007 06:38
Ruc - This looks awesome, very cool environment effects. The bloom really changes the atmosphere doesn't it? Anyways fantastic work

Terrain Generation has a whole new face.
Shadow heart
17
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Joined: 2nd Dec 2006
Location: US
Posted: 12th Apr 2007 07:45 Edited at: 12th Apr 2007 07:45
really good



to the ones thats trapped inside of you, this is it!!
Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 17th Apr 2007 03:32
Looks great, only the bloom could be turned down a teeny bit in my opinion.

Aside from that, the graphics on this are amazing! Put it in a game when you're done, and hope it gets high FPS

indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 22nd Apr 2007 06:37
I only just caught this today, Looks great mate.
whats next?

Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 23rd Apr 2007 01:00
Great work!

What program did you use for the mountains?

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 23rd Apr 2007 03:09
Thanks indi / drew,

Mountains were done in bryce, textures in photoshop.

I think the program is done but Ill be using all of the images / techniques in a snowboarding side project.

Moondog
22
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Joined: 26th Aug 2002
Location: outside the box
Posted: 23rd Apr 2007 08:51
snowboarding in the middle of war, now that's a game setting! maybe add some rockets to the snowboards, and arm the border's with futuristic weapons...and while their rocketing down the course, ships fly by spraying bullets on the ground, and others drop small bombs causing avalaches

wow, your game sounds awesome ruccus!

MOONDOG

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