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FPSC Classic Models and Media / Removing the lives bar?

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Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 11th Apr 2007 06:51
Is it possible to remove the lives bar? I'm sorry, but I don't like the idea of "Lives" in my games. Can it be done by simply moving it out of view or something? Or will it require script editing or source coding?

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Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 11th Apr 2007 07:23
You can move it out of the way or delete it both reqire you to build game.
Slayer_2
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 11th Apr 2007 15:45
Run FPSC.
Go to file.
Click build game.
Go to level settings.
Than i think it was global script.(my FPSC is doing a bit weird so i dont know for sure)

Than you just have to edit the x and y settings.
BIG computer geek
19
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 11th Apr 2007 16:29
he means like every commercial FPS there ever was... half life naming the first, how you never ran out of lives, you simply loaded the last save (in this case checkpoint)

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Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 11th Apr 2007 21:47
How about giving the co-odinates a negative value
vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 12th Apr 2007 01:48
how about just deleting the pathname for the image and also the numeric value

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Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 12th Apr 2007 05:53
Yeah that too lol
Slayer_2
Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 13th Apr 2007 21:16
thats a good option. Did it Work?
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 14th Apr 2007 00:06
When I do it, it says "Sprite not found at line 79000" or something like that.


Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 14th Apr 2007 00:09 Edited at: 17th Apr 2007 02:14
If you delete the path name, basically an error comes up saying mod edit
If you just move the X or Y co-ordinates to where it is off the screen, it works =-)

Unless some guy with thirty-thousand computer screens climbs up to the one where he can see the ending corner of lives: "ves: 1".
I don't see what the point would be.

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Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 14th Apr 2007 00:15
Quote: "he means like every commercial FPS there ever was... half life naming the first, how you never ran out of lives, you simply loaded the last save (in this case checkpoint)"


Ah, on the contrary, Doom did it before Half-Life. And Wolf3d had a commercial version and it had lives, so not every commercial FPS Though nobody does it anymore...

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