Quote: "Is it my PC,"
Difficult to know what to say here as I can't recall experiencing a crash for this reason although most of us could each write a book on FPSC crashes 101.
It's most likely to be a graphics card issue I would say, although I think that shadow volumes have more impact on the CPU rather than the GPU for calculation purposes.
All I can advise is check your graphics card against the recommended spec e.g. does your card support shaders / shadow volumes etc and then maybe start by only having 1 object in your room dynamic, test it with dynamic shadows on and then build up. If you get a crash only using this feature on 1 room object then I would say it's likely to be hardware orientated.
Quote: "or is it because I'm an idiot and I've forgotten something?"
Not if you've done exactly as stated in my first post.
Good luck with this