Quote: "just copy from the one of the door scripts, the part that opens the door and just call a suspend action after that"
Huh?
Okay reading throughly through FPI Maker and looking over the door scripts im clueless as to what your saying...
Standard door script would be door used script....
Obviously I would be killing lines 9,10,11 since there would be no need for a HUD
Then the next line is
:state=10,plrdistwithin=60,plrusingaction=1:activate=2
:state=10,activated=2:state=1,setframe=0,sound=$0
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
:state=2,plrdistwithin=60,plrusingaction=1:activate=0
:state=2,activated=0:state=3,sound=$1,colon
:state=3:decframe=0
:state=3,frameatstart=0:state=10,setframe=0
But what I am thinking is the next 7 lines are for the animation sequence and the last line would be how it is set
so if I changed it
:state=3,frameatstart=0:state=10,setframe=0
change it to
:state=3,frameatstart=0:state=10,setframe=10
I believe it should be in its last piece of its animation. Ofcourse I could be dead wrong here.
I will try to test this but anybody that can break this down into some sort of english I would still greatly appreciate it.... Thank you
------------------Edit------------------
Just tested this idea.....nope doesnt work...
If you think education cost so much you should see how expensive ignorance can cost you