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FPSC Classic Scripts / multipalyer scripts

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Puddin lover
17
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Joined: 2nd Mar 2007
Location:
Posted: 14th Apr 2007 03:05 Edited at: 14th Apr 2007 03:09
are these thing;'s possible..

1.level up script so player level's up and get's EXP.

2.Can choose different people with different weapons and stats

3.like above kinda can you give player certain base stat's like hp or "mana", can you give a player stats at all?

4.make a central server program sort of liek Steam is to coutner strike? but make it so if the central server is down no other palyer can use the game and have it update game.

5.Can you ahve more than 1map per exe!? i know 50 people have asked this heard mixed answer's but can you have more than 8 player's?


Another note is there any way i can edit acaully code of the game?? now just the fpsc scripting?
AlanC
18
Years of Service
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 14th Apr 2007 05:21 Edited at: 14th Apr 2007 05:21
1. No

2. No

3. No

4. No

5. No

Edit: You can chose witch player you wanna play but there the same skill..

Veron
18
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Joined: 22nd Nov 2006
Location:
Posted: 14th Apr 2007 13:35
What're you on about AlanC?

1. No.
2. Yes, only in Multiplayer though, and you can only change their speed and health stats.
3. No.
4. Not sure, but I doubt it.
5. Yes, search this forum for MultiMap.


Puddin lover
17
Years of Service
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Joined: 2nd Mar 2007
Location:
Posted: 14th Apr 2007 18:22
Man i wish that you coudl edit source code because 1.fpsc multiplayer feature shouldn't of been realeased i mean come on there is no multiplayer feature besides runnign aroudn and killing each other with no point, also scripting is very limited :\
Nue B
19
Years of Service
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Joined: 20th Nov 2005
Location: Indy
Posted: 27th Apr 2007 20:08 Edited at: 27th Apr 2007 20:12
Quote: "scripting is very limited"


you'll find that if you design the level in one-player mode and then save and build as an arena, you'll have more options. Such as dynamic doors, vents, and switches plus animated entities.

MaxxGames
17
Years of Service
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Joined: 25th Apr 2007
Location: Your backyard!
Posted: 28th Apr 2007 00:56
Quote: "What're you on about AlanC?"

LOL!!! i think it sould have been quite amusing to awnser:
1. No

2. No

3. No

4. No

5. No

But ofcorse we need to stay with whats really possible and what not instead of being temped by it's ALL NO or all YES.
Hehheehe... im not making sence am i? oh well.. maybe someone get the joke.

Kewl!
incense
18
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Joined: 25th Nov 2005
Location:
Posted: 28th Apr 2007 03:30
Nue B said:
Quote: "
you'll find that if you design the level in one-player mode and then save and build as an arena, you'll have more options. Such as dynamic doors, vents, and switches plus animated entities.
"


Nue B, Do you mean to build the game in in SP game and the save it, and then just build it as a MP game?

I thought for sure that could not be done. To make sure that I was correct I tried it. If you build as a single player game the arena options are not available. don't take my word for it though try it yourself and see.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
Veron
18
Years of Service
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Joined: 22nd Nov 2006
Location:
Posted: 28th Apr 2007 03:51
Quote: "Nue B, Do you mean to build the game in in SP game and the save it, and then just build it as a MP game?"


Start your game in multiplayer, the change it to single player mode, then add your lights, doors etc. and then change back to multiplayer and build it as a multiplayer.


incense
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location:
Posted: 30th Apr 2007 21:37 Edited at: 1st May 2007 05:05
Dynamic Lights and Doors have always worked in multiplayer. I tried it your way and also just made a MP level the regular way and got the same results for Dynamic lights and doors. Im not sure what else you have gotten to work with your method. I tried it with projectile weapons but it didnt work. The weapon fires but there is no projectile or explosion. Im pretty sure that there are just certain entities that work in MP and that is it. No way to make other dynamic things function in MP. The engine wont allow it I have been told.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.

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