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Geek Culture / Problems of being an indie game developer

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Veron
17
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Joined: 22nd Nov 2006
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Posted: 21st Apr 2007 14:28
Quote: "Lack of time and money shouldn't have to be a problem in my opinion."


The thing is, like lots of other people here, programming is just a hobby, because most of my time is school or work, and money isn't that easy to come by if you're not working full or part-time, and game programming can become fairly expensive.


Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 21st Apr 2007 15:39
Ditto Veron, it is quite difficult finding stretches of time that can be put into coding something, of course we could find a normal hobby like football, less time consuming and a lot cheaper

Did The Buddha have a Zen micro?
Antidote
19
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 21st Apr 2007 15:57
My biggest problem comes from just being tired when I have the free time. My current sleep schedule is really messed up, 6am - 12:30am I'm awake, everything else I'm asleep. The problem for me comes from school. It forces me to wake up early and because I have some crazy teenage bioclock in my I can't fall asleep any sooner. Believe me I've tried, white noise machine, completely dark, everything. When I do get time to code, I manage to get a few lines before turning around and getting on my bed.


Veron
17
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Joined: 22nd Nov 2006
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Posted: 21st Apr 2007 16:02
Quote: "6am - 12:30am I'm awake, everything else I'm asleep."


Woah! That's crazy! School isn't that bad is it?


Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 21st Apr 2007 23:26
I can't believe I didn't say anything about this yet, these are usually my favorite threads . I think my number one problem with being an independent developer, and this bothers me more than anything, is that everyone always expects us to make stupid cookie-cutter web games. I can't stand it when I tell people I make indie games and the first word off their lips is "Bejeweled." It drives me absolutely mad. Like we're not capable of doing anything else.

The worst part is that it isn't the consumer public's fault that they view us that way, it's our own fault. I don't think it would be outlandish to estimate that 80% or more independent developers are making games like these and trying to turn a profit from them. Some of us do have really great ideas (and no, I'm not talking about the MMORPG people), and some of us are actually developing those ideas and hoping to one day find a public audience.

But even in the most helpful cliques on the internet, where most of us indies form our groups and meet other developers, there's always an air of negativity lofting over every single project. If you don't see that dark cloud, then you're one of the people exausting it. There's always someone, and often a group of people, telling you that this can't be done or that can't be done, and more often than not, these people projecting these negative forecasts are people who have absolutely no idea if something is or isn't possible, because they've never tried it. They only have a guess, and maybe sometimes it's an educated one, but no one will ever know until that certain something is tried, and usually these creative detractors prevent people from trying new things. And I think that circles us right back to the cookie-cutter problem. Either we need to weed out the negative people, or those who want to try something original need to just give it a go and ignore the pessimism. If they try and they fail, then fine, they've created an example for others to learn from. But if they try and succeed... well, if that happens, then they would have proven those detractors to be incapable of making wild predictions, and in turn they'd discredit them in the future. Either way, the problem would be solved, but either would take people to be braver than usual in one way or another.


"In an interstellar burst, I'm back to save the universe"
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 22nd Apr 2007 00:00
Lack Of Money
Lack Of Time
Lack of Ideas
Lack of Skill

Agent Dink
20
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Joined: 30th Mar 2004
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Posted: 22nd Apr 2007 00:37
Too MANY ideas, lack of time and motivation.

I have no signature...
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 22nd Apr 2007 07:18
Hey, Bejeweled is a *great* game. As for its rip-offs, some of them are actually good too (Burger Rush being one of my favourites). Imitation is flattering.

Jess T
Retired Moderator
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 22nd Apr 2007 07:38
Honestly, I really don't like Bejeweled.

I mean, it's not that fun - Tetris is leaps and bounds above it, and alot older.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Arkheii
21
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 22nd Apr 2007 09:34
Quote: "#1 being an indie game developer. it's a problem in itself"


#0 Being a software developer is a problem in itself.

MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 22nd Apr 2007 18:19
Antidote your problem sounds like mine..... i'm so tired in the morning but i can't go to bed at night....... So i'm too tired to concentrate on Game creating.


E.D.

EldestDragon

There is no snoop
Matt Rock
19
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Location: Binghamton NY USA
Posted: 28th Apr 2007 23:04
It's not that I hate Bejeweled or think it's a horrible game. I don't personally enjoy it but I can see why it has appeal to so many people. But my overall point is that people always seem to expect that independent game developers aren't capable of anything greater than Bejeweled... like we can't come up with anything more "mainstream" than that. When you say "indie," people usually think "oh, so he/ she makes Flash or Java games that you can play online." But this isn't really the public's fault for thinking this way, it's our own fault for making those games.

While imitation may be flattering for the people who first made games like Bejeweled, don't you agree that imitation is also damaging to just about everyone else in the independent industry? I'm having a hard time wording exactly what I'm thinking here, but basically, when a vast majority of indie games turn out to be copycats of other games, it draws a picture for the marketplace that we're incapable of more... if that made any sense.


"In an interstellar burst, I'm back to save the universe"
Jeku
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 29th Apr 2007 08:29
It's the same in the commercial sector. Everyone's trying to do a GTA killer with thugz and machine guns. Or crappy licensed platformers.

Shadow heart
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Location: US
Posted: 29th Apr 2007 08:41
being tired all the time. Game Design isn't always our job. We love to do it in our free time, and we work on it, but were already tired sometimes.

to the ones thats trapped inside of you, this is it!!
Matt Rock
19
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Location: Binghamton NY USA
Posted: 29th Apr 2007 22:24
Very true Jeku. I guess you can't escape copycats in this industry regardless of what tier you're in .

The same might even be said for other industries, I mean the only two movies in the last few years that really made me think have been Crash and Children of Men... everything else, that I've seen anyway, has seemed to follow the same age-old formulas of other movies. My girlfriend and I play a game sometimes where we go through the On Demand stations (Movies, Free Movies, HBO, Cinemax, Showtime, and TMC) and say "that was good the first time I saw it, when it was called (n)." Worse still, month by month the majority of the movies are just remakes. I personally think remakes are worse than ripoffs, but luckily our industry hasn't done those too often... yet .


"In an interstellar burst, I'm back to save the universe"

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