fallen one. I wasn't going to post back, because proving someone wrong is pointless when they'll never admit it. I'll admit when I'm wrong so here's the skinny : if you make a propper on rails shooter in FPSC, I'll eat my graphics card. I will actually film it and post it on youtube. That's how much I believe you will fail at this...
now on to the deconstruction.
you said:
Quote: "if enemy AI can follow way points, then so can the player, its just a matter of having it follow way points that you put in the game and disabling the mouse look and having the cross hair move around the screen independently. Shouldn't that work?"
even though 3 posts before that I told you that the functions you were describing could not be done in FPSC. THen 2 posts later you start re-iterating what you have already typed twice:
Quote: "whats so odd about not having player control and saying look character follow a way point, you have a way point for the character, and it follows them, that's it, the mouse look is disabled and you can move it around the screen and not have it centred to view, doesn't sound complex to me, though I'm not a coder, but it seems straight forward, whats so hard about the player following way points like the bots do."
Funnily enough, even if you type it 3 times.... it's still not possible. And while we're examining what you put in that post, these are worth noting:
Quote: "no one has compiled fpsc successfully in it [darkbasic]"
try checking out empty's mod in the showcase forum.
Quote: "fpsc was made in basic, so you can script what you want"
Not true. FPSC was compiled in DBpro, but further scripts use the FPI language, which is unique to FPSC, and can only use the pre-assigned commands defined in the manual.
Then there's this bit:
Quote: "If a player cannot follow a way point, a bot can, instruct the player to follow the bot that's following the way point, there is a follow script, make the bot transparent, just give its texture an all over alpha and get rid of its collision. or failing that, put the player on a mover, you have lifts in the game and animated doors etc, animate a platform for the character to stand on, make it so that the mover encases the player completely so blasts etc don't throw him of the thing, that will do it as well, I still think a player should be able to follow way points like a bot can, whats wrong with that?"
well yes that does all seem very possible. But if you actually tried to implement this, you would realise that, again, it's nigh on impossible. If it was as easy as this, don't you think we'd have drivable vehicles by now?
To round up. If it's as easy as you keep saying (over and over and over and over), then do it. I challenge you (gauntlets down and everything) to prove me wrong.