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DarkBASIC Discussion / [LOCKED] RPG Creation Studio /DBC/ Ideas-need feedback

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DarkkANGEL
18
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Joined: 19th Apr 2007
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Posted: 19th Apr 2007 11:18
Well, I've got an idea to throw out there for you guys and depending on the feedback I get on it I'll likely get started on it.

I'm sure most of you are familiar with ASCII/Enterbrain (whatever)
and their slew of RPG Maker releases, right? If not the name is self-explanatory. Well I've been somewhat of a fan of RPG Maker... for years, but unfortunately it has been getting old and quite limited as I've played rpg's where I wished RPG Maker had features similar to those games
Anyways, I thought (and I know I'm not the only one doing this) that I could write my own RPG creation program. And at first the idea is rather intimidating when you think about it, especially when it comes to the battle engine (stats, complicated mathematics!)
But I suppose it would be worth a shot... and fortunately, I'm not a newb so this isn't too outrageous to accomplish. Heh... anyways, here are some key features I would like to point out.

2D RPG Creator

High resolution graphics. No color limits like 256 colors max.

More file formats support for music and images.

Customizable world map displays - Map out your world map in 2D or on a
3D plain with the camera tilted to look like a 3D world map (like Golden Sun 1 & 2 and certain FF games)

Customizable battle views (this one could be fun) - 2D front view, 2D side view, 3D view with camera routines (I would write an editor to simplify this)

More customizable max hp/mp

Windows GUI - I would probably need a little help with this.

Many more... I would want this to be user friendly, I'm pretty sure it would be a bit more difficult to use than RPG Maker itself, but with many more features who would turn the idea down? It would take a looong time to actually get it to where you could make a full Rpg with it I'm quite sure, but I think it would be a fun project. Like I said, it's just an idea, and the more support I get, the more I will want to do this, it's no fun when you are the only one toying around with the program you wrote...

More details to come...

Tell me if you like the idea, if not tell me it sucks and not to think anything like it again! It's an idea, and your's are quite welcome too.

It's only a sin if you get caught doing it...
TDK
Retired Moderator
22
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Joined: 19th Nov 2002
Location: UK
Posted: 19th Apr 2007 18:37
Team requests are not allowed on this forum - they are usually instantly locked. However as this is technically more of a discussion post, I'll leave it for now and see how it progresses.

One question though...

You are aware that this is the Dark Basic Classic board - not DBPro right? If not, I'll move it to the Pro board.

TDK_Man

DarkkANGEL
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Posted: 19th Apr 2007 20:42
This is not a team request, it's more of an idea thing and i'm looking for other's ideas to be thrown in as well. I'm sure I have the brains to do this on my own, however yeah I guess I see how you took it as a team request with me stating that I'd need help with the windows gui...
Yup Dark Basic Classic... not Dark Basic Pro... I can't stand Dark Basic Pro for one... and for two... DBPro is unneccessary in my eyes seeing as DBC is quite sufficient in terms of capabilities in this area. Sorry though!

It's only a sin if you get caught doing it...
Cash Curtis II
20
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 19th Apr 2007 20:44
A 2D RPG creator is nothing original, you'd be competing in a saturated market despite your suggested improvements.

I'm currently making a 3D RPG Creator. The most challenging part is not the combat system, but rather the scripted flag events and the conversation system.


Come see the WIP!
Nack
21
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Joined: 29th Jul 2003
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Posted: 19th Apr 2007 23:02 Edited at: 19th Apr 2007 23:05
Quote: "The most challenging part is not the combat system, but rather the scripted flag events and the conversation system."
agreed lol

just a word of advice, it is impossible to do one if you dont use a OO system. At least fake one if u plan to tackling something like this. I tried and believe me, its impossible with structure programming. I dont think DBC is enough to make one, but i could be wrong. Heck, even DBP going to take a lot of programming to make it handle something like this. There is also a GUI element involved, just text input wont cut it, it gets very hectic.

it will take a long long time to make too, just to give u a heads up

Nack


back and better than ever, go to forum for more info.
DarkkANGEL
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Posted: 19th Apr 2007 23:06
Of course it isn't original... and I know it is outdated stuff when it comes to 2d... however I'm feeling strongly towards this. Of course future plans would be to implement full 3d system as well... but that's far off. I'm looking to write an EXTREMELY flexible RPG creation program. I've heard alot of "if you don't like how they did it make your own" type stuff with games and programs alike. And I don't like it because it's too limited. Of course I have no idea what I'm getting into when it comes to an RPG creation program... especially when it comes to something like this... but it will be fun. And on top of all that... it would be free, so I'm not competing but rather wanting to make something better than what there already is --- which is a very demanding task. Now the question comes, does anybody think it is a good idea, bad idea, or what? It would also be open source... so that is a plus right? I want this to be a solo project, just me doing it... anyways Cash Curtis II, you gave feedback... which is what I was looking for, thanks.

It's only a sin if you get caught doing it...
Zotoaster
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Location: Scotland
Posted: 19th Apr 2007 23:16 Edited at: 19th Apr 2007 23:40
Cash, if you are interested, I am developing a somewhat OO scripting language in C++ just now. Here's an example of how objects would work (not exactly like in C++, but similar):



No constructors or anything. It just executes it, almost like a normal program.

It's not finished yet, but you can use it when it is


[edit]

Also, it is also compiled rather than interpreted, so it may take a small while to start (negligable I would say), but will run very fast


[edit]

And when I say compiled, I don't mean to exe. It will create a bytecode it runs off, so if you save scripts as files, it means you can change/update the program without having to recompile and send to everyone who has using is.

DarkkANGEL
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Posted: 19th Apr 2007 23:25
Yes... anyways
I'm aware of some of the challenges ahead.
This is quite interesting. I imagined that the stat system would be hardest, but I guess not! Well let's see where this goes.
As soon as I get enough feedback- assuming that it is good,
I'll start on the GUI, and go from there.
Ooh and not just ideas, but advice is welcome too

I would like to say also that I plan on for 3D stuff - world map and battles, I plan on implementing a user friendly camera path control, you know - something that you could use to do some fancy camera tricks, I figured I'd use something like a keyframe system similar to animating 3d models, but for taking the position coords and the rotation variables for each frame from the camera and use interpolation for smooth camera movement and rotation. I'm finding it difficult to describe what I'm doing but I know how it works in my head. Is how I'm describing this making sense and if it does, would this be the best way to create custom camera paths and movement? If not, please tell me a better way, cause I figured this out in my head and thought it would be a great idea.

It's only a sin if you get caught doing it...
DarkkANGEL
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Posted: 23rd Apr 2007 03:53
Well it looks like I won't have the time to do this project after all... darn
Ah oh well... it was an ok idea, too bad a 3D Rpg maker isn't an original idea either... heh heh

MOD'S (CAN YOU PLZ LOCK THIS POST) I'm done with it.


I'm still thinking about writing a Custom Camera Path system in DBC, which I DO have time to do
Anyway's R.I.P. RPG CREATION STUDIO
I remember the days when I tried to write my own flight sim in DarkBASIC, and the controls and the rotation of the plane worked great until you had done a full 180 on the Y axis the plane controls went haywire after that
Sorry that was off subject, besides... it was 3 years ago!
I've gotten alot better since... (me bragging to a bunch of programmers who have way more experience probably)Ahhh...

It's only a sin if you get caught doing it...
The Wilderbeast
19
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Joined: 14th Nov 2005
Location: UK
Posted: 23rd Apr 2007 21:43
forgive me for my foolishness, but what is a OO scripting system?


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