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Testing
18
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Joined: 21st Dec 2005
Location: Finland
Posted: 19th Apr 2007 20:37
I try to make my first game, ghost castle game.
There is thread that enemies can be transparent, but I don't know how and what to edit to make characters almost invisible.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Apr 2007 20:54
Add this to the beginning of their .fpi file (whichever one you are using for the AI Main) in the triggers section.

::setalphafade=50

That would be half, 100 would be invisible... adjust as necessary.

best.

I'm sorry, my answers are limited. You must ask the right question.

MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 19th Apr 2007 21:41
Wow thanks xplosys, i think nickydude should add something that tells about that

Everybody loves transparency.

I wander.... is there anyway i could put it at, for example, the start of the shoot script, to make him so he goes invisible when activated?

I really want to learn scripting to use fpsc to it's full potential, so i'm soaking up info like this as much as I can.

E.D.

EldestDragon

There is no snoop
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Apr 2007 22:15
Quote: "I wander.... is there anyway i could put it at, for example, the start of the shoot script, to make him so he goes invisible when activated?
"


Excellent question and idea. Please let us know the results when you test it.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Testing
18
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Joined: 21st Dec 2005
Location: Finland
Posted: 20th Apr 2007 05:39
Thanks for response, but there is something wrong. It still visible. Here is that code. Does I added that new code right?
BTW, That idea sound great.


;Artificial Intelligence Script

;Header

desc = Follow Waypoints, Crouch If Shot (fear), Resume After 5 seconds

;Triggers

::setalphafade=100
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:nearactivatable=0:settarget,activatetarget=2
:random=20:rotateheadrandom=65
:shotdamage=1:settarget,rotatetotarget,state=10
:noiseheard=5:settarget,rotatetotarget,state=10

:state=10:timerstart,state=11,animate=31
:state=11,timergreater=5000:state=0,animate=2,waypointstart
:state=11,random=5:rotateheadrandom=35

;End of Script
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 20th Apr 2007 10:31 Edited at: 20th Apr 2007 10:45
Sorry Xplosys... that doesn't seem to work, when i put it in the main fpi or the shoot fpi.

I put it right after the line Triggers:

::setalphafade=50.

I overwrote the blank line that used to be there.


Any help would be great.

E.D.

P.S. Glad u liked my idea

EldestDragon

There is no snoop
Veron
17
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Joined: 22nd Nov 2006
Location:
Posted: 20th Apr 2007 10:47
Quote: "::setalphafade=100"


You've got two colons!


MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 20th Apr 2007 10:50
That's what Xplosys said....

I'm currently experimenting, i'll post instantly if I succeed.


E.D.

EldestDragon

There is no snoop
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 20th Apr 2007 17:18
Check this thread:

http://forum.thegamecreators.com/?m=forum_view&t=104662&b=24

Best.

I'm sorry, my answers are limited. You must ask the right question.

Cyber Lee
17
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Joined: 24th Nov 2006
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Posted: 22nd Apr 2007 21:59
And another idea...
You see a ghost, and when you get near him he dissapears (intro to game)...

;Artificial Intelligence Script

;Header

desc = when player gets near, entity dissapears

;Triggers

:state=0,plrdistwithin=150:state=1
:state=1:destroy

;End of Script

this was one of my first scripts...
tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 22nd Apr 2007 22:09
Yeah that would work; but only if hes got fadecorpse ad his death script

Jeremiah
18
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Joined: 9th Sep 2006
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Posted: 22nd Apr 2007 22:16
You can actually do a fade out effect, I have got one working where the character fades out after you talk to him by setting up setalphafade into a loop that reduces at 5 per pass. I am trying to figure out how to apply a lightning or lighting effect which will make it cooler. No luck so far
Cyber Lee
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Posted: 22nd Apr 2007 22:21
..good idea, never tought of that....
tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 22nd Apr 2007 22:23
Quote: "I am trying to figure out how to apply a lightning or lighting effect which will make it cooler. No luck so far"

Use a decal and use rundecal to make it appear at the end

Jeremiah
18
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Joined: 9th Sep 2006
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Posted: 22nd Apr 2007 22:29
Good idea, I will probably have to make a custom one that does a shimmer effect. I know the feeling now cyber lee

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