Quote: "I was unable to walk through it until I changed it to dynamic."
FPSC renders all static objects as part of the background geometry and you cannot interact with it.
The more dynamic entities you use the lower your framrate drops.
Now 1 or 2 more dynamic entities is no problem but if you are making an outdoor level and you have 100 bushes and they are all dynamic kiss your framerate goodbye.
You might also find out (as I am) that in the later FPSC upgrades that due to lightmapping issues that you may have to make some static entities dynamic to get them to lightmap properly.
I didn't know you could use the suspend command in FPSC.
Goes to show that I can learn something new every day.
Now to add suspend to my script.Thanks again,Butters.
Edit:My script was for the starting script not the main script.
If you use my script (or,better yet,Butters' script) as the starting script then you should not need a main or destroy script.
As a matter of fact...now that I think about it you don't need a main or destroy script for static entities either.