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FPSC Classic Scripts / Doors in floors and ceilings

Author
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MaxxGames
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Your backyard!
Posted: 26th Apr 2007 17:18
Hi,

I found this thread http://forum.thegamecreators.com/?m=forum_view&t=77047&b=23
which worked however, how do i make a ventilationshaft fit on a floor or ceiling without it having remove the floor or ceiling.
Do i need to make a special piece for each floor and ceiling todo this?

Kewl!
Mickm
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Kingston, ON
Posted: 26th Apr 2007 21:16
Why is this in scripts?

Sorry I do not know your answer but just noticed this, and thought whi is this post in this forum...

http://www.gamestack.org
http://onlinenotes.gamestack.org
http://onlinebookmarks.gamestack.org
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th Apr 2007 21:42
Quote: "Do i need to make a special piece for each floor and ceiling todo this?"


Yes, as you will have the same problem that we had with the doors in the floor. You will need to model a new floor with a hole in it. Then you will have the problem of rotating the vent shaft in the proper direction if you're thinking of using it.

Best.

I'm sorry, my answers are limited. You must ask the right question.

MaxxGames
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Your backyard!
Posted: 26th Apr 2007 22:28
aww ok. thanks for the reply anyway

Kewl!
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 27th Apr 2007 14:48
Quote: "You will need to model a new floor with a hole in it"


You don't need to do that. If Maxx has downloaded GPS's trap door then the actual trapdoor segment will cut a hole in the floor piece using CSG (the green box things).

MaxxGames
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Your backyard!
Posted: 27th Apr 2007 18:24
*searches for "trap door"*

Kewl!

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