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Geek Culture / Command and Conquer 3 :: Maps

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Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 27th Apr 2007 03:04
Anyone else download World Builder? Funnest thing in the world I reckon! I have built 5 maps.

River Side: Basically this one was made after invisioning a red zone to blue zone seperation, and shows a green area, next to a red zone accross the river. ( 2 Player map )



The City: I basically imagined a blue zone city, and created it. It follows a pretty basic layout, minimal tiberium zones, more reliance on the taking of Tiberium Spikes.

(4 Player)

The Tiber: The game states where tiberium was found, so I imagined a river dried from massive tiberium amounts.

(2 Player)

Mountain Arena: Basically a small village area, with huge tiberium infections, and 2 large mountains blocking the general moving up dynamics, forcing the player to build an upward base going to reach the other players. My first use of the Manual, It is quite fun but seems to undynamic like most of the maps that come with C & C 3.

(4 Player)

The Stalkers: How can I describe this map? Fragfest basically. With ramps to all sides, and large Tiberium Fields and Tiberium Silos, this is basically the perfect LAN game I made. With many Garrisonable structures, I thought it was a nice make.

(4 Player)


I think that the World builder is cool because its FUN to use. Anyone else make anything in it?

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 27th Apr 2007 20:28
Is c+c3 better than C+C generals?

some good maps there

[link]"http://www.greatgamesexperiment.com/user/Dared1111/" my account on GGE[\link]
MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 27th Apr 2007 23:12
Quote: "Is c+c3 better than C+C generals?"

I think so. It´s alot more balanced and the AI does more than send waves of a few tanks at you. Those changes might not sound like much but they were the two flaws of generals. Everyone I knew picked the chinese and made tons of hackers and nuclear missiles. You actually have to control resource usage on this one so you don´t use it up before it grows back.

Need path finding in your games? Have a look at the tutorials on Pathfinding.

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