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FPSC Classic Scripts / [LOCKED] Idea: Realtime blood-decal shooting on walls.

Author
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MaxxGames
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Your backyard!
Posted: 27th Apr 2007 18:23
Hi,

I had an idea but have no clue on how to intergrate it. but maybe some people that already made tools know how todo this.

Ok, here we go.. when you place an enemy in a room and load the level, you can shoot it (dus) and blood appears on the wall. When you empty your uzzi on the dude from differend directions you get a way more realistic bloodfilled room than with putting decals in by hand in the editor.
Now, if we could only capture that sort of things, and make it pasteble in the mapeditor, that would give is some very realistic effects. And ou wouldnt have to put all the decals.

Kewl!
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 27th Apr 2007 22:12
Wow...... that would be pointless.

E.D.

tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 27th Apr 2007 22:41
Not really possible without particle effects; and the only one of them we got so far is static fog

Slayer222
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 27th Apr 2007 22:47
That is just faked too I think

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
MaxxGames
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Your backyard!
Posted: 28th Apr 2007 00:50
lol. ok. mebe Lee should make things a bit less static next time xD

Kewl!
smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 28th Apr 2007 11:45
I don't get what your tryna say..

big..hahaha..you said big!
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 28th Apr 2007 12:58
Just use an image editing program to create new blood decals out of the ones in gamecore\decals\bulletholes.

E.D.

MaxxGames
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Your backyard!
Posted: 28th Apr 2007 18:29
@smith, well FPSC has a lot of limits.. but its still a great tool. On the other hand i think there is nothing wrong with limits knowing how easy it is to make a FPS.

@Eldest Dragon: yea, i think thats what im going todo. (b.t.w. i use the trail version, is it possible to paint textures or do i have to make a new segment?)

Kewl!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Apr 2007 19:58
Idea:put all of your ideas into one thread.I'm locking this.If you have any other ideas please place them in your other "idea" thread.
Other people have threads in these forums and it is unfair to them for you to post more than one thread when they can be combined into one.

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