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FPSC Classic Models and Media / css style explosives

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Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 28th Apr 2007 21:39 Edited at: 28th Apr 2007 21:40
firstly is it possible to make an entity (the bomb) that can be put on the floor like in counterstrike source and if so how? by the way i do not need it to explode. any help will be appreciated.


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JohannesM
18
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 28th Apr 2007 22:01
As far as I know, this is impossible with the current engine, but you never know if some µber fpsc user might find a way for it to work.

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Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 28th Apr 2007 22:13
i thought it would be
1 make the model
2 animate it to be put on the floor like a 3d permenant bullet hole
3 export
it just isn't that simple though.


Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 28th Apr 2007 22:14
I dont understand...
Youve asked us how to do, and youve told yourself how to do it haha..

If you animted it to put on the floor, then walked away, the bomb would move around too.

freakshow
18
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 28th Apr 2007 22:17
Maybe you could make it a weapon that's in your hands, then make a flak model of the bomb. You could set it to fall almost right at your feet and detonate after a delay....

idk just a thought


Project:V, where something always lies in the shadows...
Formerly Crazy Al
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 28th Apr 2007 22:19
AKA a satchel charge

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 28th Apr 2007 22:35
no i don't understand animating at all tho so i need explanation of the techy bits. besides isn't there a way to reverse the pick up script


butyouman
18
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Joined: 7th May 2006
Location:
Posted: 28th Apr 2007 23:46
dude were u playing css this morning i thing i was playing with you my name is torn appart tft we were playing in that muilty kill server that was good ok sorry badck to subject i just thought i was playing with him i might be but ok im done now.

Slipknot Rules
Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 29th Apr 2007 01:37
To test this, you could place some gernades, go to the options, set throw speed to 0 and the throw vertical (or whatever has vertical in it, forgot already after five seconds, lol) to something like -5. Then it falls to the ground (but slowly) like you planted the bomb in CS (kinda).

Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 29th Apr 2007 01:39
@butyouman: i doubt it since my css name is revelations

Airslide: yeah that could work except that a couple of grenades doesn't have quite the same effecton a soldier as 5 kilos of c4


Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 29th Apr 2007 01:57
He said it was to test it. It would mean you have to make your own flak mesh.

need help with text
17
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Joined: 14th May 2007
Location:
Posted: 5th Jun 2007 18:16
actually its really possible all u have to do is get it in entities and have it so when u use it it is used like a delayed grenade like in model pack 6

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