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FPSC Classic Scripts / problem with adding enemies

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thenoob
17
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Joined: 22nd Apr 2007
Location:
Posted: 30th Apr 2007 04:38
hi there

i created my whole level and its all set up and when i went to go and add in some enemies and test the level it gives me this error

RUNTIME ERROR 105 - File does not exist at line 18778
and then FPSC crashes

and then when i delete all my enemies and test it i dont get the error. i tried putting different enemies, i tried putting only one enemy and it still wouldnt work. so i know it has something to do with the enemies i just dont know what so if someone could help me that would be great.
Lewis
VBOTB Developer '10
19
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 30th Apr 2007 11:56
try downloading the latest update.

Lewis From OsborneCreations.co.uk
thenoob
17
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Joined: 22nd Apr 2007
Location:
Posted: 2nd May 2007 00:20
i got the update and it now works but when i try to have a big battle seen it lags a ton. now is it going to always do that or is there a way around it.
Tactical Puma
18
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Joined: 27th Sep 2006
Location: Suomi
Posted: 2nd May 2007 01:26
Simple. I had that same problem times ago. Theres just too much stuff in your level. Try doing smaller levels with low amount of enemies.

P.S.
That was solution to MY problem when i had that.

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 2nd May 2007 03:00
Quote: "try downloading the latest update."


why would youdo that? It's still in testing and renouned to be less reliable than the update before it!

Quote: "Simple. I had that same problem times ago. Theres just too much stuff in your level. Try doing smaller levels with low amount of enemies."


Possible. Fair comment.

I think I'd go for this, though I could be wrong. WHat guns are in the level... i mean all the guns. pickups, ones on enemies and the one the player starts with. If any of the guns in your level don't have a vweap.x file in their gun folder, they will give you that error.

thenoob
17
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Joined: 22nd Apr 2007
Location:
Posted: 2nd May 2007 17:17
well it now works with taking stuff out but when i try and have a war scene it lags a lot so i dont know if its just my game or if it will always do that when you try to have a war scene so which is it.
Doggy
18
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Joined: 9th Dec 2005
Location:
Posted: 4th May 2007 01:30 Edited at: 4th May 2007 01:31
Quote: "well it now works with taking stuff out but when i try and have a war scene it lags a lot so i dont know if its just my game or if it will always do that when you try to have a war scene so which is it."

The current FPSC cannot handle large, detailed areas with dozens of enemies and objects all around. You have to divide the map into smaller zones, kinda like rooms with some sort of "wall" blocking the movement and/or view of player, this helps alot. Also try having LESS than 10 enemies on screen at once, and make lights and objects STATIC without physics if possible (note that some entities like doors often have physics ON, eventho' they don't need it. Try turning these OFF too). Making characters and objects to spawn to the area when player enters a certain zone can also improve the performance, since these objects are not rendered right from the start.

I tested the 1.05RC2 with small (about 20x20) area with couple small buildings and about 12 enemies, some objects and lights, and everything played smoothly, even all the enemies followed and attacked me at the same time without problems.
thenoob
17
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Joined: 22nd Apr 2007
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Posted: 4th May 2007 01:38 Edited at: 4th May 2007 02:29
ok thank you. i was just wondering why it was so laggy.
smith
17
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Joined: 20th Jan 2007
Location: iraq.
Posted: 6th May 2007 03:53
I had this prob on my 128mb RAM comp. I worked out why...you need 512Meg.

Now I have a Gig laptop.. works a charm

big..hahaha..you said big!

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