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FPSC Classic Scripts / There Stairs?

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Red Stone Games
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: FPSC
Posted: 2nd May 2007 05:36
Well Ive started to use FPS segment kit and what is the blue print for stairs?

mister shakes
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: Amishville
Posted: 2nd May 2007 19:36
What exactly are you asking for?
Red Stone Games
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: FPSC
Posted: 3rd May 2007 03:30
What do I change in the .FPE file to make the segment stairs?

mister shakes
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: Amishville
Posted: 3rd May 2007 03:55
Segments use .fps files. .fpe files are for entities. If you are trying to use your own textures I would look in the segments folder in your directory for a "blueprint".

Attached is a stock scifi staircase .fps file

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Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 3rd May 2007 22:19
Simple:

Import your mesh,
Aply your textures,
Face your mesh at the right direction,
Okey and now dont press calculate visibility but press the O that is next to it (BTW press it ones).

Now it says where normally the numbers are... it says ODIR or something.

Than save segment as...
And your done.
Man Hunter
17
Years of Service
User Offline
Joined: 28th Nov 2006
Location: Pakistan
Posted: 3rd May 2007 22:58
ou have to make it an overlay, just like you make doors...

I learnt a lot, so i changed my name.

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