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Newcomers DBPro Corner / Camera Movement

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Black Angel
17
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Joined: 20th Apr 2007
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Posted: 3rd May 2007 00:21
I have this code ... how do I convert it so that I obtain a full 3d view? For example, when my mouse points to a certain point, I want to "fly there", not "walk there". So if I am looking towards the sky, when I press "W" I want to fly to that point, lift off from the earth and blast ... you get the idea

Windsept
18
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Joined: 9th Jun 2006
Location: United States
Posted: 3rd May 2007 03:01
You could use the pick screen command using the mouse x and y coordinates with the certain distance you want.

Then you could retrieve the data using the get pick vector x/y/z() command and move the camera there from your current position in a flying type of matter.

I hope this is what you are looking for.
Black Angel
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Posted: 3rd May 2007 04:02
No, not quite

I have a FPS movement routine like W and S for forward and backward, A and D for strafing and the mouse to look. Instead of W going always forward, on the ground, I want to go in whatever direction the mouse is pointing at, even if it means detaching from an advanced terrain. Some sort of free view 3d camera look.
Ankillito
17
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Joined: 10th Dec 2006
Location: Litigious California
Posted: 3rd May 2007 07:10
Check into pitch object up, turn object right, etc. Then, when you want to move forward, just type move camera 1

P.S. Next time, post stand-alone code.

"There will always be evil, for, without evil, the good shall lose their virtue."
Black Angel
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Joined: 20th Apr 2007
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Posted: 3rd May 2007 21:10 Edited at: 4th May 2007 02:12
I basicly want to blast off from ground and admire the terrain from above and rotate the camera from above as much as I like in any direction. That's all. Here is the downloadable code.

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Ankillito
17
Years of Service
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Joined: 10th Dec 2006
Location: Litigious California
Posted: 4th May 2007 07:20
The downlaod is a start, but what I had meant was a stand-alone code snippet of only the relevant parts.

If you want to rotate the camera in any direction, I would try something base on mouse movements. Try this:



"There will always be evil, for, without evil, the good shall lose their virtue."

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