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Geek Culture / GameDev.net hates TGC it seems

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glyvin101
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Posted: 3rd May 2007 18:55
I go over to GD because I do alot of C++ work in school and its a great community for help with that, but I did a search for DBP and FPSC and all they do is bash everything that is made by TGC they seem to hate it and such why do you think everyone over that hates everything here.

WIll
Seppuku Arts
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Posted: 3rd May 2007 19:02
To be blunt, its the sort of place your stereo typical C++ nerd will hang out, the bigots that think they know everything and purely define the word ignorant, I know a couple, I'm not violent but one of them as soon as he opens his mouth you wanna floor him. Ignore them mate, not worth getting annoyed with.

Did The Buddha have a Zen micro?
glyvin101
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Posted: 3rd May 2007 19:05
yea I personally love C++ altho its very hard and advanced but I love TGC products to death, savin for a DX10 PC atm
Seppuku Arts
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Posted: 3rd May 2007 19:13
C++ is great, but some people love it so much, they forget what natural light is like, they just sit in a dark corner with a laptop coding their life away...it does things with their mind and makes them crazy...That might help explain the comments at GameDev

Did The Buddha have a Zen micro?
Benjamin
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Posted: 3rd May 2007 19:24
Quote: "why do you think everyone over that hates everything here"

Because they are noobs that want to believe they are better than everyone else because they can code hello world in C++. And of course by 'code' I mean copy and paste from a tutorial.

Tempest (DBP/DBCe)
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Phaelax
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Posted: 3rd May 2007 19:31
They think Basic is too high level and a "kiddy" language. They view us like how we might view "point n' click" program users.


Raven
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Posted: 3rd May 2007 19:33 Edited at: 3rd May 2007 19:36
GameDev.net just isn't a nice place period.
You feel it's bad they ripp on TGC products although I'm not against them ragging on the products, but often most of them have never even used them and it's like your bog standard Linux/C++ amature/student user who are often just retards. If they don't personally use something or like it, then it's crap.

This said have you noticed how they treat each other for the C++ platform? Honestly I'm a little sick of the internet as a whole conserning places that are suppose to be there to "help", because people are just jerks. Everyone was a newbie once, and most of those who make the nasty comments really have no room to speak themselves because they generally have very basic skills as well.

Personally I'd suggest if you want help with programming then request help somewhere you can see you will get a reasonable response. A good forum for C++ programming are the microsoft forums, as despite not always going to get an answer on them .. if you do usually it provides you with useful information.
To me that is much better than 200 answers of some 12yo jerks callin' you a stupid newbie.

Quote: "They think Basic is too high level and a "kiddy" language. They view us like how we might view "point n' click" program users."


Ironic really given BASIC started as the lowest software programming system available on the home computer.

Benjamin
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Posted: 3rd May 2007 19:34
I agree with everything Raven just said.

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Seppuku Arts
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Posted: 3rd May 2007 19:36 Edited at: 3rd May 2007 19:37
Quote: "They view us like how we might view "point n' click" program users"

We? Some point and click made games are kickass! I've seen an awesome Zelda fan game being made in TGF, I almost finished a kickass sonic one before my old comp died

Did The Buddha have a Zen micro?
Cash Curtis II
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Posted: 3rd May 2007 19:49
Quote: "They think Basic is too high level and a "kiddy" language. They view us like how we might view "point n' click" program users."


That's exactly it. It's the same thing I might say about an FPSC user. Without personal experience, they'll never think otherwise. The only thing that we can do is to create fabulous and original games that put to shame even the lame things that they dared to dream. Then they die.

Quote: "I agree with everything Raven just said."

Interesting Benjamin. Almost always, Raven is like the bottom of my foot. I know it's there, I just don't ever look at it. Because of your comment I read his overly long post. Now I feel like I ate a can of cake frosting. It looked good enough from the looks of the can, but now I feel sick and unsatisfied. I'll be sure and steer clear of any movies you tell me to watch


Come see the WIP!
Phaelax
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Posted: 3rd May 2007 20:25
I'm not against point n' click users (always been a fan of seuck), but I wouldn't consider them programmers. Thats more like what I was trying to say.


Cash Curtis II
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Posted: 3rd May 2007 20:37
And they don't consider DBP users real programmers either. We are, of course.


Come see the WIP!
El Goorf
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Posted: 3rd May 2007 20:48
Quote: "To be blunt, its the sort of place your stereo typical C++ nerd will hang out, the bigots that think they know everything and purely define the word ignorant"


what he said. i go there to read the tutorials, but not hang out with those low lifes. same applies to c++ IRC channels.

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All my base are not belong to anyone.
zenassem
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Posted: 3rd May 2007 20:50 Edited at: 3rd May 2007 23:00
I've been around those circles before. When it comes down to it, "they" [the elitist's] feel as though TGC products and the like make it too easy for anyone to get results. For beginners especially, who can get a cube up on the screen in nearly 1 line of code.

Elitist Menatality
Usually they feel as though much of the true mathematics and programming knowledge is done by the language or product (in instances like FPSC). What they don't seem to validate is all the coding from members that goes beyond the basic result, and pushes their apps/games and other's to true breakthroughs in game-dev.

My Personal Take On It
I think these arguments are really dumb. I've worked directly in C++ and DirectX (as well as openGL in a linux environment) and I spent over a year piecing together a decent 2D blit/sprite engine and simple 3D-Graphics engine... In the end it wasn't half as functional or easy to use as DBpro. I enjoyed the knowledge gained, but it's not the path for everyone. While I spent time doing that, other people were turning their game ideas into reality.

My Experience & Boxing Myself In. "Let me Out!!!"
By the time my enigine started coming together everything had changed. I started with DirectX 7 and went through setting up my DirectX wrapper class based on DX7 interfaces; DirectDraw Direct3D. By the time I was really getting somewhere DirectX8 is out the door. As I began to redo my routines, I was hit with DX9. There's just not enough time for one person to work from scratch and keep current.

Use It. Or Lose It
It just comes down to using the right tools for the right job. If you are a solo indi developer, and you're not using the most efficient tools to demo your game, your not doing yourself any real favors. Of course C++ knowledge and learning 3D realtime rendering coding/algorithms knowledge is a great addition to your skill-set, and it will help if your goal is to be employed in the gaming Industry as a coder; it's not the best way to have your game realized.

There's A Lot More Than Just Coding Going On Here!
What if your not so much a coder as a level designer, 3D-modeler, texture artist, GUI designer; Isn't it benneficial to use tools like DBpro, GameEngines, Mods, etc... to get your talents and ideas across to the masses???

There are so many components to game creation today. A lot of us are multi-talented, or at least have forced ourselves to work in many areas and get by. (Modeling [Rigging, animating, level design/loading], GFX [Particle Systems, texures, texture mapping, shaders] SoundFX [Music scoring, loops, track editing, sampling, recording], Coding [AI, game-logic, Collision Systems, Physics Modeling, Camera & Scene Handling]. That's one big HAT!!!!


Not Always A Transparent Transfer.
I have a fairy strong, NON-DIGITAL art background, as well as an aptitude and love of the sciences. Still I have found it challenging to transfer much of my artistic skills to the digital age. I can still draw a lot better on paper & work with physical clay or wire mesh than my current modeling/texturing skills currently show. So it's not always transparent! I'm getting better, but it's just a different skill-set. Nevermind the # of apps, languages, tools I have gone through. I'm sure alot of you have gone through some of the same challenges.

It's Evolution Baby!!!
Not to many people seems to complain anymore about people using Photoshop for textures (rather than placing every pixel), or using 3DSMAX to create models (rather than hand coding verts). Some pixel aritists (Which I personally have respect for) still despise Photoshop's, Paint Shop pro's, The Gimp's, advanced tools.

I'll dev in DBpro, taking adavantage of most of the latest and greatest. If I actually complete something of true greatness, I can always get the support I need to re-code in C++ if I have to.

It's really all about being able to evolve. I myself stayed away from 3D the last few years because I wanted to understand all the background first before just moving into DBpro and creating a 3d game; with someone elses collision dll, with another persons physics package etc... That was really dumb. Then it dawned on me.I know a lot a physics and mathematics. I've been programming since age 9 back in 1984. So why am I punishing myself by not exploring 3D??? Just because I don't unsdersatnd every aspect. That's sort of like not making a movie because I haven't built my own Video Camera, and Film. Or not tightening a bolt on the Old Lawn-Mower because I haven't tooled my own wrench.

There will be more grumbling from the "purists" with the additions of PPU's handling a lot of the physics coding in hardware. Should that stop us all from using it?

Where's The Logic???
I have had conversations with some of these "gurus". And when I bring up their use of directX and had they ever hard-coded their own blitters & software 3d-Acceleration-routines via assembly? Their own drivers? Have they worked directly with every video card manufacture's memory gates and latches? Without the use of an API? It's funny the responses you will get. All of a sudden that's not a fair question.

You Lift Me Up!
For things to move foward, we all stand on the shoulders of giants. Of course some things may get easier for us (and some things are more difficult). And yes we should respect and try to understand the steps that brought us here. Bu,t just as scientists like Einstein built off of numerous historical figures and schievements, as current scientist build off of him and them... so shall we build off our "Founding Fathers". Yes we should learn the pronciples, but we don't need to reinvent the wheel "every time" we build the cart. Sure, we should all understand how to code PONG, but we also need to push the envelope.

Relativity
We shouldn't recreate every step of the way, before venturing to what hasn't been realized yet. No industry works that way. Let's face it, what used to be a great game for an solo developer, would not stand up as well today? No one is going to drool over your "Combat" clone. While in the past, that game took a lot of work to code in assembly, today most of us could code it in a day or a weekend in DBpro. Our games today, require other labors such as realistic models, physics, AI, lighting, textures, particles etc... So everything is relative.

THEY NAY SAYers
Phewww!!! That was a lot off my mind. But seriously, there will always be the Nay sayers. People who think that using powerful tools is akin to reading the Cliff's notes. Don't spend all your time worrying about what "THEY" think. Most of the time "THEY", will never respect you... "THEY" have no interest in your succcess... "They" aren't the one's who matter...

Your dreams, aspirations, and happiness is what "matters". Don't let anyone take that away from you. Use the tools that get YOU where YOU want to go.

~ZenAssem

Benjamin
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Posted: 3rd May 2007 20:53 Edited at: 3rd May 2007 20:54
Quote: "I'll be sure and steer clear of any movies you tell me to watch"

What part of his post do you disagree with? Or.. is this just again part of your personal vendetta against him?

While he has said things in the past that I don't agree with, I'm not going to dismiss his post on that, especially not one that is truthful.

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AlanC
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Posted: 3rd May 2007 21:57
People just like hard work I guess

Jeku
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Posted: 3rd May 2007 22:28
The whole "too easy" argument is seriously flawed. This industry is built entirely on using other people's work to help get ahead. Look at all the companies that license the Doom 3, Source, and UT3 engines. You can NOT do Doom 3 in DBP, admittedly, but when is the last time an indie developer made something that looks like Doom 3 or Half-Life 2 with their own engine? The "Project Offset"'s are VERY rare, and they would need to be doing a lot of the work in assembler to get the speed.

Also, DirectX and OpenGL are helpers in themselves. Why aren't the mockers mocked for using Microsoft's DirectX API instead of doing it all themselves with their own libraries?

Zombie 20
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Posted: 3rd May 2007 22:34 Edited at: 3rd May 2007 22:38
Is it being harder to learn and master make them better? While they're learning they're complex algorithms, we're having fun over here making games.

zombie

then again, i don't know a lot about it. Hey what about DarkGDK?

Preston C
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Posted: 3rd May 2007 23:55 Edited at: 3rd May 2007 23:58
Yes, GameDev does seem to hate TGC. In fact, they seem to hate anyone who really asks for any help there. It's a nice place to find articles, but just steer clear of the forums.

While I've stuck with C++ for a couple years now, dabbling in everything that interests me from DirectX 9 to Winsock, you are no "n00b" for using something such as Dark Basic, Blitz Basic, FPS Creator, what have you. As mentioned above, most people who use a "lower lever language" don't seem to remember they're only using something someone before them developed.

Newton put it best:

Quote: "If I have seen further, it is by standing on the shoulders of giants."


Sad more people don't remember that quote.

AMD64 X2 3800+ | 1 GB Ram | NVIDIA GeForce 8800 GTS 640MB
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Zotoaster
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Posted: 4th May 2007 00:00
Actually, I have found the forums pretty helppful, atleast the Scripting Languages and Game Mods forums. Probably because most people are likely to be "n00bs" in that area, because it's not a very common coding skill.

glyvin101
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Posted: 4th May 2007 02:07
yea I am noob at C++ and they all help me alot there
Code Dragon
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Posted: 4th May 2007 03:10 Edited at: 4th May 2007 03:12
Quote: "Is it being harder to learn and master make them better? While they're learning they're complex algorithms, we're having fun over here making games. "


So true.

From a GameDev.net forumer's perspective

Quote: "If you can't program in C++ you're not a real programmer.
Those TGC people have no idea how much speed they lose with DBP
DBP has tons of bugs, and half the features are broken"


Now here's the reality of it.

A programmer is a person who writes lists of instructions for a computer to follow. If you write the programming for games in DBP no one in their right mind under the sun will deny that you're a programmer. How would you C++ people like it if the assembly people came along and said 'If you can't program in assembler, you're not a real programmer'.

Although I usually don't agree with bloatware, I can't say DBP exes are faster or smaller than C++'s. But I use DBP anyway because it's worth it. BASIC is a higher level language and therefore easier to code in because it's closer to english. But DBP evolves very fast, the exes are getting smaller and an optimization of something comes with every upgrade.

Half the features aren't broken though, it's the help files that are broken. Even if a feature is broken it's always fixed very fast.

By reading this sentence you have given me brief control of your mind.
Van B
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Posted: 4th May 2007 03:11
Languages like C++ on their own are just too complex for solo developers to produce anything that impressive. At the end of the day, no solo developer could afford an industry engine, so I've no idea how their horses got so high, if the criticism comes from a coder who's actually done something worthwhile then fair enough, what's the chances of that though.

There are very very few multi-talented C++ coders out there, now on the other side of the garden you have higher level languages like DBPro - with it's community full of multi-talented people, often working alone but still producing a lot of quality work. I know what side of the garden I'd rather be on.

At work I've been learning PureBasic, getting a lot done, almost finished with my first app after 2 weeks owning PB - Learning C++ would not achieve the same results, really, it'd be career suicide. If your paid to produce code, then the fastest possible solution that meets the requirements is vital. It's not that PB is even that standard, it's actually reminding me more of pascal than anything, but it's the lack of bull you get in most forms of Basic that's important. Anyone remember that article by the creator of C++, he basically told the world that C++ is deliberately obtuse and difficult, in order to keep C coders in jobs.

The games industry was founded on damn hard coding methods, ASM usually, C was seen as a luxury reserved for the limp of wrist. The games industry has grown because of improvements in languages, there's no way that games like the GTA series could have evolved in ASM. Things have to get easier, so that more and more can be crammed into games, who's to say that there's a lot of benefit in C++ code on modern hardware in our little corner of the industry. C took over from ASM for one simple reason, the hardware became more capable, so the code did not have to be so clinical and exact - nowadays C++ is considered clinical, the sensible C++ coder uses it to make libraries and core engine stuff - then scripts the game in a lower level language. It's not 1 million miles from where we are with DBPro IMO.

Raven can have the soap box back .


Good guy, Good guy, Wan...
Code Dragon
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Posted: 4th May 2007 03:19
Quote: "Languages like C++ on their own are just too complex for solo developers to produce anything that impressive. At the end of the day, no solo developer could afford an industry engine, so I've no idea how their horses got so high, if the criticism comes from a coder who's actually done something worthwhile then fair enough, what's the chances of that though."


Maybe the problem is that too many people are calling themselves 'indie developers'. I'm good at pyscology so I think I'll try and figure out what's causing them to hate TGC so much...

Most 'indie developers' I think do programming as a job in C++ and on their own time, try, and that's the keyword, try, to make games. Most of them fail or release them and wonder why nobody buys them. Then they see people using DBP and get jealous of how much faster we can put games together.

By reading this sentence you have given me brief control of your mind.
zenassem
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Posted: 4th May 2007 03:57
It's the same in a lot of areas. My brother who is an Old-school Motor Head, and has rebuilt his own enignes, transmissions on Camaro's, Monte Carlo SS's, Mustangs had a hard time with the people modding Japanese import cars. Especially those that just took it somewhere to and paid to have "someone else add on some engine parts - computerized turbo carger fuel injection systmes, airflow, exhausts sport tips, without really doing much on their own.

My brother spent lots of time boring out engine cylinders, hand tuning carborators, reworking manifolds, crank shafts, nitrous kits, gearing, suspensions, pulling motors out & dropping new ones in... I think it was hard for him to accept this new breed of racers, who just seemed to have stuff slapped in (mainly for looks and sound) and not have the same experience.

In the beginning his cars were faster, but very quickly these import cars caught up. With enough money thrown at them they could smoke him. He didn't seem to mind it if, the person did a lot of work themselves and knew the history, but what killed him was when the kid had no clue about motors, except what he read in the catalog.

In the end, each person had a sports car. My brother didn't want to evolve into all the computerization. And in some ways I think he always saw the new stuff, as kids with toys that money got them, not understanding cars.

*This is not to say that their aren't true skilled import motorheads out there, just like it isn't true that there aren't any hardcore DBpro coders, but there are alot of paid someone else to do it for me people out there now. So please don't take offense to my analogy.

Ron Erickson
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Posted: 4th May 2007 04:00 Edited at: 4th May 2007 04:01
I am starting to feel just a comfortable programming in C++ as I do in DBpro.
There are a lot of big advantages to using C++.
-Most 3rd party SDK's are ready to work straight away
-You can do some very elegant things with low level access.
-It generally crunches things a bit faster.

On the other side of the coin, there are advantages to using DBpro.
-You can get things up and running quickly
-There are easy-to-use commands for handling almost every aspect of your game
-You don't have to worry about all of the project setup of linking things correctly. Code is a lot easier to pull from one project and plop into another.

In the end, I have found that using them together offers a GREAT solution to just about everything. Writing plugins in C++ that can be used in DBpro lets you use the majority of the advantages of both languages at the same time.

The elitist attitude that some of those people show is just plain dumb. Still, I would reccomend to any of you to make an attempt at learning C++. It is worth every minute that I have invested in it.

Shadow heart
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Posted: 4th May 2007 04:03 Edited at: 4th May 2007 04:06
there annoying as... and they should get a slap! Not to be mean but....nvm, don't wanna say something to get me suspended.

don't let there attitude give you a bad idea about C++

to the ones thats trapped inside of you, this is it!!
Zerk
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Posted: 4th May 2007 04:14
They hate TGC because they are jealous of them. They slave thier butts off trying to code the stuff that TGC has accomplished with DBP and they probably resent it because it makes them feel stupid.

I sit at work coding my butt off too in C++ but I still love TGC and DBP because they've done something that helps me realize my dreams outside of work.

I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do. ~Hal-9000
Shadow heart
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Posted: 4th May 2007 04:16
Quote: "They hate TGC because they are jealous of them. They slave thier butts off trying to code the stuff that TGC has accomplished with DBP and they probably resent it because it makes them feel stupid."

lol

Quote: "I sit at work coding my butt off too in C++ but I still love TGC and DBP because they've done something that helps me realize my dreams outside of work."

that's cool

to the ones thats trapped inside of you, this is it!!
Phaelax
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Posted: 4th May 2007 11:51
Quote: "My brother spent lots of time boring out engine cylinders"

I think your brother goes a little beyond your average gear head. Rebuilding an engine is one thing, boring out cylinders yourself is a whole other story and probably requires some pretty special hardware. But I think i'd get along with your brother, I hate modded imports. (which is why im glad there's no more imports on Bullrun as of last week's episode)


GatorHex
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Posted: 4th May 2007 13:11
I always say, "If you wana make life hard for yourself, why not use machine code, why use a horse instead of a tractor?"

My phelosophy is to use what ever does the job the quickest. Time is money! Life's too short for building your own wrappers!

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OSX Using Happy Dude
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Posted: 4th May 2007 13:12
Dont forget DBPro didn't have the best of start regarding stability...

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Code Dragon
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Posted: 5th May 2007 01:26
Quote: "My phelosophy is to use what ever does the job the quickest. Time is money! Life's too short for building your own wrappers!"


I agree, that's the very reason I'm buying extends. I like the way it does all kinds of graphics and 2d effects with simple commands. It no doubt would've taken me many many many hours to that myself.

I don't have a sig right now. Sorry.
Alquerian
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Posted: 5th May 2007 02:24 Edited at: 5th May 2007 02:25
I only have 1 thing to say:

Work smarter, not harder.

Well I guess I have 2 things to say, I am with Wolf on this one. C++ does have a lot of good capabilities and features which can be done faster in C++ than DBP or can't even be done in DBP. I am learning C++ and I have been studying my nuggets off for the last 2 weeks and I am finally to the point to where I am understanding the classes, structures, pointers, templates etc. I will tell you right now that even working with something as object oriented as Ogre was a fairly difficult task to initially get to compile as it should. Now that I am on week 2 of C++, I am doing everything from working with multiple viewports, shaders, and messing with texture and vertex buffers correctly. I am not trying to say that C++ is easy, my point is leading up to this:

If I hadn't started doing 3d work in DBP, I would have given up and probably never returned to 3d work again. When faced with learning C++ and 3D simultaneously it is an incredibly daunting task. Knowing one well then integrating the other into your already existing knowledge is really how it should be done.

The long and short of it is if you want quick results, DBP is always going to be there. If you insist on having control over certain things then dabble or dive into C++. I am finding that my needs require both DBP and C++.

Visit the Wip!
Raven
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Posted: 6th May 2007 01:55
Not gonna make another soap-box rant, no need. So many others are doing it instead heh

Honestly I find this whole, "if you don't use the industry standard language then you're not a real programmer" thing complete stupidity.

It also actually shows the programmers from the coders. If anyone ever gets a chance to then check-out the MIT CompSci online course material. Next time someone says you're not a "real programmer" because you don't use C++, then just link them and tell them to go visit a taxidermist. There's a reason CompSci doesn't teach with any specific language in mind, but I doubt most of those on GameDev will ever understand why.

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