I have looked through the script and this board and can't find the answer. Is there a way to make a decal follow a waypoint? I tried using the waypoint state command inside the decal script but it didn't work. This is what I tried:
;Artificial Intelligence Script
;Header
desc = Runs Decal Loop
;Triggers
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:state=0:rundecal=2
;End of Script
The decal just sits there. Basically, I wanted to use the "red flare" from Benge's pack to move around. Any help is appreciated...
LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003