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FPSC Classic Scripts / How do you adjust the sound volume???

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Cruise McClarren
19
Years of Service
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Joined: 23rd Aug 2005
Location:
Posted: 5th May 2007 17:20 Edited at: 5th May 2007 17:35
Been fiddling with the scripting and this is what I came up with. But for some reason, no matter how far away I am I can still hear the fire sound. And it really doesn't get much louder.

what I am using:



Pictures:
This is in a 10 X 10 square map(10 blocks wide,10 blocks long)
Image order:
"Faraway"
"middlemap"
"GettingCloser"
"closerYet"
"AlmostonTop"


tried this way too...It gets louder and fades, but never goes away.
QUESTION: How does the "plrdist" commands relate to the actual grid in FPSC? is it one for every square?


LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003

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mister shakes
17
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Joined: 10th Dec 2006
Location: Amishville
Posted: 5th May 2007 18:02
Try this (AI Main)

mister shakes
17
Years of Service
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Joined: 10th Dec 2006
Location: Amishville
Posted: 5th May 2007 18:44
I don't think soundscale works. In my test right when the level loads there is no sound. Get within 100 and it plays but will not stop like you say, therefore the engine has to be ignoring the soundscale action.
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 5th May 2007 21:18
C:\Program Files\The Game Creators\FPS Creator\Files\languagebank\mygame\setuplevel.fpi.

Or something like that.

It's in the languagebank somewhere.

E.D.

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