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Geek Culture / Planning for the 2007 Text Adventure Competition

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Zotoaster
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Location: Scotland
Posted: 24th May 2007 01:28
Yup!

Shadow heart
17
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Location: US
Posted: 24th May 2007 09:27
what are the graphic limits. Cause I want the text to appear in like the glass of space ship cruiser. Would that be allowed. And sometimes on yse no answers could there be like an miage like a button to press?

to the ones thats trapped inside of you, this is it!!
Dazzag
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Posted: 24th May 2007 10:22
Nice one Matt. Especially the option of media. Now c'mon everyone, lets have your plans!!!

Quote: "But I still hope you are in"
Yep, I'm in. Assuming I can pull the extra time out of the bag. I *ahem* started exactly when the competition started. I am going to do a MUD. Stuff it, I just couldn't resist. Obviously it will be called DarkMUD. But not just because it is written in DBP, but also because it will be an adventure about DarkPlace, my favourite retro horror comedy program If you haven't seen it then please do. Best TV like ever. Do it for the kids. Plus the stories are so cheesy daft that no-one will be able to tell if I just can't write for toffee Oh, and I am planning on some kind of group creativity thing. So that when you register you get an area with a number of rooms where you can set up your own adventure for other people to play. Shouldn't be that difficult, is just about the time I have to do this. Now if I can only stop doing silly things like putting animated plasma clouds behind the text...

Hopefully I can get a half decent effort in by october. Although I'm not Jesus Christ. I've come to accept that now.... Heh, sorry, that was a direct quote from my Avatar (main bloke in Darkplace - Doctor Rick Daglass). Cracks me up....

Oh, and I reckon I should be able to get a very simple multiplayer MUD thing going pretty soon. ie. probably only allowing moving through a few rooms and seeing people move around too. Should be fun.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
entomophobiac
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Posted: 26th May 2007 18:26
Is there really a good reason not to be able to use a mouse? Not that it's much of a hindrance, really. Just a thought.

I mean, all things considered, clicking on a text option in a menu isn't that much different to using a parser or anything, right?

I think you should allow use of a mouse.
Matt Rock
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Posted: 26th May 2007 23:47
I disallowed mouse usage in an effort to capture the "old-school" vibe that the text adventure games of yesteryear had. I had considered altering this rule for this year's competition, but inevitably decided against it because I figured it might preserve that vibe, and I could foresee some trouble with mouse inclusion, as in someone might try to manipulate the rules to involve the mouse in their combat or navigation system, know what I mean? I just figured it would be best to not allow the mouse again this year, but maybe next year I'll change that


"In an interstellar burst, I'm back to save the universe"
dark coder
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Posted: 27th May 2007 00:06
Quote: "The game is allowed to have a HUD/GUI. The image used must be static (cannot be animated), and the same HUD/GUI must be used on all screens. Also, the HUD cannot contain images that depict the location, characters, or otherwise the environment in any way. Judges will determine if an image used for a HUD/GUI breaks this rule."


I hope this 'images' includes ASCII art, which is essentially an image. If so, I shall be entering.

Matt Rock
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Posted: 27th May 2007 01:28
Yes, you can use ASCII art or proper 2D art for the HUD/ GUI, but that's it... and it can't depict the scene or contain any sort of animation.


"In an interstellar burst, I'm back to save the universe"
Jeku
Moderator
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Posted: 27th May 2007 04:52
So by these rules even your game Eternal Equinox wouldn't be admitted?

zenassem
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Location: Long Island, NY
Posted: 27th May 2007 05:01
I like the rules. Except one...

since the game is all keyboard control, i would have liked to include a keyboard click sound (like the 8-bit Ataris). It would have helped me recreate that retro feel. And it's a good thing to have in a text game with todays keyboards. There is no real action on them like keyboards of old.

dark coder
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Posted: 27th May 2007 05:07
Quote: "since the game is all keyboard control, i would have liked to include a keyboard click sound (like the 8-bit Ataris). It would have helped me recreate that retro feel. And it's a good thing to have in a text game with todays keyboards. There is no real action on them like keyboards of old."


It's a text compo, make it print out "Beep!"

zenassem
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Posted: 27th May 2007 05:32
@dark coder,
Reading that just made spit coffee through my nose, and onto my touch-pad and tablet PC screen. I wanted to take a pic, but then decided it was more important to wipe it up.

Shadow heart
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Posted: 28th May 2007 06:06 Edited at: 28th May 2007 06:07
since it's only hud's i guess the whole thing will be aimed most obviusle reading, and thinking and strateegy, but no animation. well i might enter

to the ones thats trapped inside of you, this is it!!
Matt Rock
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Posted: 28th May 2007 06:12
Quote: "So by these rules even your game Eternal Equinox wouldn't be admitted?"

hehe, very true. But then, I'm billing EE as a "digital interactive novel" rather than a text adventure .

Quote: "since the game is all keyboard control, i would have liked to include a keyboard click sound (like the 8-bit Ataris). It would have helped me recreate that retro feel."

It's tricky with media assets, because there's an almost infinite number of ways to manipulate the rule (not that I'm saying you would, but someone would I'm sure). If we allow beeps, someone might make a little tune out of those beeps, and the next thing you know we have full scores in the entries. Granted, that's like trying to use the "slippery slope" analogy in the drug war, but you get the idea . I figure it's safer to just dodge media altogether rather than trying to define specifically what can and can't be done.


"In an interstellar burst, I'm back to save the universe"
zenassem
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Posted: 2nd Jun 2007 14:49 Edited at: 2nd Jun 2007 14:54
@Matt I need clarification on one of the rules. In the handling of text windows, the need for storing the screen text came up in my app. Now I thought of some ways to restore my text; but Indi's solution is actually the best. Will I be allowed to capture the text in this manner, and paste it to the screen? Or is that breaking the image rules?

Here's a link to my Q and Indi's A.

Thanks, I just don't want to tank my entire entry, over a misunderstanding.


Off Topic:
I would appreciate it if a mod could look at this thread and see if it merits a sticky at least until the Comp is Over. I'm not sure if Matt was planning on Posting a New Official Contest Post.

Dazzag
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Posted: 2nd Jun 2007 15:03 Edited at: 2nd Jun 2007 15:03
Yeah, I was going to use a 3D plane to chuck the text to as it would be seriously nice for scrolling. In the end I decided against it as the text array method works fine as it is and I wanted to progress onto other things. Maybe slower (especially with DB's text commands), but it's not as if you really need to keep the FPS up, and it works fine for me. Even with an FPS killing animated plasma cloud in the background and outlined text. Couldn't resist one diversion....

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Kevin Picone
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Posted: 2nd Jun 2007 15:05 Edited at: 2nd Jun 2007 15:06
Dazzag
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Posted: 2nd Jun 2007 15:06
I thought it was Playbasic too? Or anything by TGC (can you even do it in FPS creator thingy???) basically? Then again it is a bit more of a challange to use DBP for something it obviously wasn't designed for at all.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Kevin Picone
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Posted: 2nd Jun 2007 15:08
Yeah, it's prolly mentioned 5 pages back - but that just reeks of effort

Tom J
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Posted: 8th Jun 2007 00:09 Edited at: 8th Jun 2007 00:11
Just out of curiosity, is there going to be an official post made in Game Design Theory? I just think it may be a good idea seeing as not this post was lurking on page 3 when I found it and also not everyone would expect to find the official rules list in this thread on a later page.

Of course it's up to you Matt whether there is a newer post or not I'm just suggesting random things

Speedball - WIP post: http://forum.thegamecreators.com/?m=forum_view&t=106537&b=8
Matt Rock
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Posted: 8th Jun 2007 01:09
I'm planning on kicking off the official thread either later today or tomorrow morning. It'll be in Game Design Theory when it's launched.

Playbasic is acceptable, as is any other language available on TGC (like DBC, DBP, and DarkSDK, even FPSC although I can't see how or why someone would do that, lol).

@ Zen: The rule is, basically, that you can't use media to depict a scene. I don't see any reason why you can't do that.

Anyway, I'll be making the official thread pretty soon... I might just do it now, depending on if my pizza in the microwave takes longer to cook or not hehe.


"In an interstellar burst, I'm back to save the universe"
Three Score
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Posted: 8th Jun 2007 08:38
lol..is it considered a text adventure if the text makes a FPS? lol..I could do that with enough free time...

I'd love to enter this, though don't even have DBP anymore...btw, if I did somehow conjure up dbp(probably have to go through my assortment of archives) then could I use an actual console window via plugin? or are plugins allowed at all?

Open86 --My Emulator (now with it's first super alpha release
I'm addicted to placebo's...I would quit but it wouldn't mean anything! lol
Matt Rock
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Posted: 8th Jun 2007 22:27
Okay, here's the official thread (finally)
http://forum.thegamecreators.com/?m=forum_view&t=107727&b=19

Good luck everyone!

Quote: "I'd love to enter this, though don't even have DBP anymore...btw, if I did somehow conjure up dbp(probably have to go through my assortment of archives) then could I use an actual console window via plugin? or are plugins allowed at all?"

Plugins/ expansions/ DLL's are allowed, so long as they don't break any of the competition's rules. I'm still sorting out prizes but the link above has all of the official rules laid out.


"In an interstellar burst, I'm back to save the universe"
zenassem
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Posted: 8th Jun 2007 23:59 Edited at: 9th Jun 2007 00:01
Matt Rock,

Do you need any help or sponsors for prizes. I'm entering, and I wouldn't take my own prize, but I could probably manage to donate something of value for possibly a lesser categroy prize, such as...

eg.
Honorable mention
Best Story
Best Game Mechanics

or A category I came up with all on my own...

The W.E.E.D. Award
Decirption:
"Worst Entry Ever Dumbass!"

Awarded to the submission that:
Judges are still twitching from encountering your Shame-Ware. We can only ponder what affliction you must be suffering from, that you would even think that this qualifies as a submission. In fact, we should charge you a fee to reimburse us for the [Department Of Defense (DOD) Grade] "File-shredder" we had to purchase, just to rid our HD's of all possible traces of this abomination you have decided to release upon our blessed community.

What do you think?

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