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FPSC Classic Models and Media / Slimboy Fat WIP

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Zilla
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Location: Swiss KGB
Posted: 22nd May 2007 22:13
what do you mean with "anything"?

can you explain your normal workflow?
Cheese Cake
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Location: At the bakery
Posted: 22nd May 2007 23:38
I have made a character...

And followed Bond1's tutorial. (thanks for providing this tutorial)

Than i had looked at the animation and placed the verts at the right place.

Exported it with panda directX and looked at the FPSC-site to compare if i had the right settings.

Used Entity-Maker from FPSC.

Tested it ingame...but it did the moonwalk never looked at the player and so on...(it never worked)

Tried to place the verts in a better position..(also didnt worked)

Copy an FPI from the WW2 Tommy character and placed my mesh and texture in it.


But sadly all have failed.
Zilla
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Posted: 23rd May 2007 00:03
yes. follow bond1's tutorial step by step.
if the animations in max are correct, then it should work.

check if the framerate in max is also set to pal 25fps (thank you rolfy!): the little clock in the lower right corner.

after experimenting with some settings in panda, i had to delete its xml-file (..\plugcfg\PandaDXExport.xml) because the exporter himself wrote some rubbish into it.

export it with the settings that TGC provides. they are correct.

use entity-maker. character - male - etc.

if want to upload one of your max-characters, i could have a look at it.
Cheese Cake
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Posted: 23rd May 2007 00:59
Thanks i shall take a look at the xml-file.
But for now i am going to sleep cause its pretty late.
So.

But thanks again.
Zilla
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Posted: 23rd May 2007 09:01
Quote: "Thanks i shall take a look at the xml-file."


just delete it. panda exporter will write a new, correct file the next time you export a model. then you just carefully switch the panda-settings to the values that TGC provide.
Shadow heart
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Posted: 23rd May 2007 09:06
looks nice.

to the ones thats trapped inside of you, this is it!!
Zilla
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Posted: 23rd May 2007 10:59
@Gorilla & Shadow heart

Thank you!
Zilla
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Posted: 23rd May 2007 11:06
Uffa!

I occupied a fast computer at school to render the ambient occlusion map and it took him 3 (three!) days.
I was longing for this map because it will stop the character from staring.

Now I have all the 4 maps that I need to prepare the final diffuse-, normal- and specular-textures for the fpsc-version of the demon.

Cheese Cake
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Posted: 24th May 2007 13:42
I have tried what you have said.

But it didnt worked... i deleted the xml file.
And set the 30 to 25.

But it still does the moonwalk...which looks funny but it doesnt shoots the player.
Zilla
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Posted: 24th May 2007 14:16
...mmmmh

Quote: "And set the 30 to 25."

and you have changed the framerate in MAX and NOT ONLY in the panda settings?

if you want me to have a look at your model, you can upload it.
Cheese Cake
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Posted: 24th May 2007 14:22
In what format?

And i have changed the framerate in Max at 25 pal.
Than when exported i also changed it in the Panda exporter.
Zilla
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Posted: 24th May 2007 14:54
Quote: "In what format?"


in dsmax8-format. you can upload a biped-version with and one without the TGC bip-animations.

Quote: "And i have changed the framerate in Max at 25 pal.
Than when exported i also changed it in the Panda exporter. "

o.k.
Cheese Cake
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Posted: 24th May 2007 15:01
Uhhm dsmax8-format?
Sorry but i am running on a 7 version.
And when i am trying to export it to a 3DS file my computer freezes.
Zilla
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Posted: 24th May 2007 15:23
Quote: "Sorry but i am running on a 7 version."

no problem! just save it, i think i can open a version 7 file.
Cheese Cake
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Posted: 24th May 2007 15:50
Oh i thought i needed to export the file.
Sorry
anyway here is the save file with the animations.

I have to thank you for taking your time even if it doesnt work.

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Zilla
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Posted: 24th May 2007 16:34
when i opened your file, the framerate was set to 30fps (see attached image)

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Cheese Cake
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Posted: 24th May 2007 16:40
Oh sorry i think i didnt saved it when i changed that.

I am trying again with the 25 see if it does work now.
Zilla
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Posted: 24th May 2007 16:47
your model is technically o.k.
i exported it and loaded it into segment editor and fpsc.
-> see attached image of your model in the fpsc-editor

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Zilla
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Posted: 24th May 2007 16:50 Edited at: 24th May 2007 16:54
here is your x-file that i exported from max

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Cheese Cake
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Posted: 24th May 2007 16:57 Edited at: 24th May 2007 17:07
I have tested my version.
And it doesnt work even with the 25...

I downloaded yours and am now testing it thanks.

-EDIT-

I have tested yours and it does the same.
But i have noticed that my version of FPSC is deleting some scripts.
So i think i'll have to reinstall FPSC.
And than take a look if it works...
If it doesnt than i'll leave the characters behind and continue with normal entities.

Still thanks for helping me.
Zilla
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Posted: 24th May 2007 21:05
Quote: "Still thanks for helping me."

my pleasure
Zilla
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Posted: 25th May 2007 16:01 Edited at: 25th May 2007 16:02
Here are some ingame screenies with the final diffuse-map (no fpsc-lights, shaders, normal- and specular-maps were applied. I have to experiment with these but I think that I have to wait for X10)





Strelok
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Posted: 25th May 2007 16:59
looking great ! i love your texture .
tyrano man
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Posted: 25th May 2007 19:18
Looks great with the diffuse map

Zilla
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Posted: 29th May 2007 15:51
@OLEG & tyrano man

thank you! except for the nappies, these are all procedural shaders.
Trinity Pictures
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Posted: 29th May 2007 17:28
cool

Artist/Modellor of Encrypto Studios
Zilla
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Posted: 14th Jun 2007 23:28
...just for fun:
click here or on the picture below to watch the video.

Zilla
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Posted: 14th Jun 2007 23:49 Edited at: 14th Jun 2007 23:54
Promo picture:

tyrano man
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Posted: 15th Jun 2007 23:14
"Stag Beetle"?!?

I thought he was called slimboy fat.

Zilla
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Posted: 17th Jun 2007 15:40 Edited at: 17th Jun 2007 16:18
do you prefer "slimboy fat"?

a three year old boy saw the character on my screen:"oh, mummy, look! a stag beetle!"

slimboy fat was my w.i.p.-name in honour of a band in my hometown that was called "slimboy fat". they changed their name to "slimboy" (cool sound btw). i know them personally, so i could ask them if i could use "slimboy fat".
tyrano man
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Posted: 17th Jun 2007 18:55
well they stole the name off fatboy slim in the place so you can't use it

rolfy
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Posted: 17th Jun 2007 19:37 Edited at: 17th Jun 2007 19:44
There is nothing to stop them calling themselves 'slimboy fat' 'fatslim boy' or even 'lim boysfat'.
On a side note:
Band names are in fact territorial
On the other side of the coin,it may even surprise you to find that if your band was called 'led zepellin' before that particular band became territorialy famous,i.e. 'world famous' that 'led zep' would have to change their name when playing in your home town.

Quote: "www.music-law.com
If you started using your name first, you can prevent others from using it. However, the law allows you exclusive use of the name only in the area where you have used it. For example, if you started playing the Chicagoland area in 1989 and never played or distributed music outside the Chicagoland area, you could not prevent a band from using the name in Florida."

However as they are using a derivative of said name even this does not apply.

Since this is not even a band you can call it what you like
I like the three year olds choice all the same.

FredP
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Posted: 17th Jun 2007 19:49
I just love it when you go all legal on somebody...
Nice work on the character...and stag beetle does sound cool...in fact,it sounds like the name of a band too.

Zilla
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Posted: 18th Jun 2007 23:19
rolfy rules, because he is the leonardo da vinci of this forum: a musician, a (3d-)artist AND a lawyer. a true renaissance man.

btw "zep" is one of my all time favorite bands! speaking of derivative, there is a led zeppelin coverband in my neighbourhood: led airbus

@FredP
thank you! i think "stag beetle" should play quinine metal ("DDT fields forever")
Roger Wilco
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Posted: 19th Jun 2007 00:07
Zeppelin's one of my favorite bands too.

Anyhow, nice work on the stag beetle. It does sound like a band-name. 60's rock or something like that. I wonder why.

"Or perhaps we're just one of god's little jokes?"
rolfy
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Posted: 19th Jun 2007 00:16
Heck, it's just one of those things that not a lot of people know.
I dont want Tyrano to think I was being facetious he is one of my favourite peeps on the forums.

tyrano man
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Posted: 19th Jun 2007 20:08
Wow didn't know all that. My bands called "5 man empire" We have 4 people in it....hehe

Quote: "I dont want Tyrano to think I was being facetious he is one of my favourite peeps on the forums."

Thanks That makes me feel all warm and gushy inside

Roger Wilco
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Posted: 19th Jun 2007 20:36
Quote: "That makes me feel all warm and gushy inside"


Tyrano and Rolfy sitting in a tree, k-i*shot*

Sorry, I had to.

"Or perhaps we're just one of god's little jokes?"
tyrano man
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Posted: 19th Jun 2007 21:59
Puts down the ak47....

Anyway lets not go off topic

Zilla
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Posted: 20th Jun 2007 00:18
tyrano man is one of the good guys and he is right: -switch!- on topic:

here is the final animations test with the normal map applied:

click here or on the picture

rolfy
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Posted: 20th Jun 2007 00:29
Lookin' good zilla,I thought you might have created your own anims for this tho'.You only need a few walk,run,strafe,melee for the horns and maybe a throw or slingshot animation would be good for a weapon.
Somehow I just dont see a guy like that running around with a gun

tyrano man
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Posted: 20th Jun 2007 09:14
Just use my better mellee script. But custom animation is always the way to go.

He looks great normal mapped, you should e-mail rick and ask if he could get a screen of him in X10

Zilla
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Posted: 21st Jun 2007 14:19
@rolfy & tyrano man

u-uh... this was my first humanlike character and i never rigged one before (sing:"like a virgin touched for the very first time"). i also never did such complex custom animations on a human character like walk,run,strafe,melee... cycles but i will try! i will also try to contact rick but i think i should leave this field to the charactermodelingubergods like jon, bond1 or rolfy.

this is an audience-participating-song:
i will keep on singing:"you can get it if you really want but you must try, try and try and you'll succeed al last."
Disturbing 13
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Posted: 21st Jun 2007 18:45
maybe instead you can attatch him to one of the zombie skeletons wich are esentially the same and have the melee animation added to the very end?


rolfy
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Posted: 21st Jun 2007 19:10 Edited at: 21st Jun 2007 19:11
Or,even simpler,save out the .bip from the zombie rig and just load it into the rig you already have him attached to.
That,of course, is if you have the zombie,Bond removed it.

tyrano man
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Posted: 21st Jun 2007 19:48
but bond has the .bip files on his site doesn't he?

Zilla
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Posted: 21st Jun 2007 23:42 Edited at: 21st Jun 2007 23:45
yes, he has.

click here or on the picture

tyrano man
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Posted: 21st Jun 2007 23:53
much better!

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