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FPSC Classic Scripts / Changing skyboxes in Win Zone/Trigger Zone problem

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Don Ghogiletto
18
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Joined: 29th Jul 2006
Location: Serbia
Posted: 8th May 2007 09:38
I'm found somewhere around here a way for changing skyboxes per level basis. But I have a problem with initializing. Nothing happens when player goes through Trigger Zone or in the end of the level through Win Zone?

I put in If Used box sky=skybank\natural\sns\sns.x for example, and I copied that skybox in the skybank folder of the game itself exactly like pathway.

Please help
Nue B
19
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Joined: 20th Nov 2005
Location: Indy
Posted: 8th May 2007 21:17
Well, the problem with changing skyboxes with a triggerzone is that it doesn't work the way you think it would. If you actually get it to work it, the script will only change the sky, not the side images or the ground images. so the full box doesn't change with scripts. What you want to do is, in the build phase; Select each .fpm level of your game and change the skybox for that particular level/map. when you finish the build process the levels should start with the sky box you choose.

rolfy
18
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Joined: 23rd Jun 2006
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Posted: 8th May 2007 21:59 Edited at: 9th May 2007 06:19
I have tried all methods of changing the skybox,you can change it using a trigger zone,never encountered the problem of only part of it changing I found that the whole skybox changed no problem.The problem however is that the sky box will not change to anything else after doing this once, it just seems to get stuck,which caused me all sort of headaches if used in a test level,anyone trying to use this method should never try in test,you will only screw up FPSC, only try it in a built game you will see what I mean.
I have no idea as to how you would change the .fpm if you could elaborate I would be much appreciative.
Until TGC implement this function into FPSC there appears no way to do this,anyone who knows a way can feel free to contradict this.But only if they provide the answer and some evidence of having actually done it

Don Ghogiletto
18
Years of Service
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Joined: 29th Jul 2006
Location: Serbia
Posted: 9th May 2007 12:55
Tnx guys.. I've tried everything, but it's not working ..

@Nue B How do you mean that I change skybox in the .fpm file? If you can explain this?
Nue B
19
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Joined: 20th Nov 2005
Location: Indy
Posted: 9th May 2007 23:44 Edited at: 10th May 2007 03:39
Quote: "@Nue B How do you mean that I change skybox in the .fpm file? If you can explain this?"


First you highlight the level you want to edit.
Then you click the edit button for Global Script
Now you can choose the skybox for that level.

Do the same thing for each level.

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