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Geek Culture / Lets talk about our games on DBP

Author
Message
APC
17
Years of Service
User Offline
Joined: 6th May 2007
Location:
Posted: 10th May 2007 00:13
I am planing a game.Rpg with maybe a bit RTS multi online game
i have at least 5 different themes i like to have in the game and such.

soo
lets all talk about our game in progress
NInJA
RUCCUS
19
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 10th May 2007 00:41 Edited at: 10th May 2007 00:41
Right...WIP Boards there for a reason.

Nicholas Thompson
20
Years of Service
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 10th May 2007 00:51
This is hardly a "work in progress"

[center]
Benjamin
21
Years of Service
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Joined: 24th Nov 2002
Location: France
Posted: 10th May 2007 00:51 Edited at: 10th May 2007 00:51
Quote: "Right...WIP Boards there for a reason."

Yes, but not for this reason. We would call this spam there.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
APC
17
Years of Service
User Offline
Joined: 6th May 2007
Location:
Posted: 10th May 2007 00:56
Why. spam
cmon every one can talk abou there game and such get congrats and such
help a person attitude to there game
Cash Curtis II
19
Years of Service
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 10th May 2007 00:57
Game Design Theory was designed to catch all of the overflow spam like fly paper.


Come see the WIP!
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 10th May 2007 02:53
I seriously doubt (knowing how programmers usually are) that anyone on these forums will take the time to read through each post of "im making a fantastical mmo like runescape but better, with... castles. lawl" over-exaggerations. The WIP boards allow people to post their projects if it's got some good progress on it, if it's just a storyline or a concept image, as Cash said the Game Design Theory board is for that.

APC
17
Years of Service
User Offline
Joined: 6th May 2007
Location:
Posted: 10th May 2007 05:21
Ya Ruccus
mmo?
idk
but yeah runescape simmilar i played the game for 4 years got bored around lvl 50
only fun thing on the game is pking and doing things you dont know about and may loose your stuff (blood rush)
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 10th May 2007 09:42
I could play along and post the projects I'm working on... Only that would take me forever to write about all 20000 of them... Yes, I have motivational problems when it comes to coding. I always have to try out new ideas, which usually start new projects, which usually just become graphics demos or something lame with no real gameplay.

I have no signature...
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 10th May 2007 11:42
Quote: "I am planing a game.Rpg with maybe a bit RTS multi online game"


Judging by your joining date, you're probably new to DBP. If so, i'd reccomend a less-ambitious project.


[center]
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 10th May 2007 12:32
Well, to answer the guys question, I'm messing about with Claymore Island again. I really can't be arsed to go for the original spec because that's just too much work. I'm thinking I'll work on the Monastry level again, give Drake a few hand cannons and then a load of set pieces of baddies for him to blow up ... then if that plays well, just make another level and repeat. Just an arcade kinda Chaos Engine/Commando/Airborne Ranger type scroller. Should be nice and easy for me to pick up and put down whenever I can be bothered.

WiP here: http://forum.thegamecreators.com/?m=forum_view&t=87956&b=8


Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 10th May 2007 19:00 Edited at: 10th May 2007 19:02
Quote: "Judging by your joining date, you're probably new to DBP."


Not always a good thing to judge by, I was using DBC a year before I joined the forums

Dude, if you have a game plan, game design theory is the right place to put it, good luck with whatever you got or are doing, but there you can share your ideas, people give feeback on them and perhaps you could discuss things about it.

[edit]

If you want me to answer the question, I will, I start a samurai project called Ronin that went to pits and I've had complications with my last projects an adventure one called Shadow Behind the leaves. On that I am contemplating a come back on the old samurai one...although I'll have even less time than before, but this time I should be able to give up more holiday time to work on it, so I'll see what happenes there.

Look behind you a threeheaded monkey!
Grandma
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 10th May 2007 19:17
Quote: "Not always a good thing to judge by, I was using DBC a year before I joined the forums"


Yes, and even if he haven't used DBP/C before that date, he might have previous programming knowledge from other sources. So assuming skill based on joining date would be a shot in the dark. On the flipside, someone who might have joined in 2002 and tried DBP it for a while then gave up because lack of spare time, and came back in 2007 to try it out again and the result would be a 2002 user who probably know less programming than the average 2006 user.

Comp : 1024mb Ram, 3.0ghz, GeforceFX 5800, 1,1TB storage

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