Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / FPS Segment Editor Texturing?

Author
Message
Klive
17
Years of Service
User Offline
Joined: 10th May 2007
Location:
Posted: 10th May 2007 22:03
Greetings,
1)I am having a lil trouble getting any of my custom textures to be used in the segment editor. I tried saving them as 512x512 .TGA, Then I also tried 512x512 .DDS. And niether format seems to be working. Can anyone give me a lil info on the proper format, size, color settings needed to be able to use my own textures in this editor? I had no problem using the NoFrills editor, but I would like a lil more control with the meshes, location and effects added. I am using PS CS9, and I have 3dmax 7 as my mesh editor.
2)Also does anyone know what size each segment in the game editor actually is? Is it measured in meters? I would like to create a library of custom segments in my max, but I need a lil info on the actual sizes ...width-length-height..So I can make stairs, ramps, corridors, etc.
pdidy
17
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 11th May 2007 09:54 Edited at: 11th May 2007 10:18
1,use the search at the end of any page to look for
help it you will find what you are looking for,
there is a lot of help here and i have found nearly
everything i needed in the search,


2,

http://forum.thegamecreators.com/?m=forum_view&t=105024&b=24
Klive
17
Years of Service
User Offline
Joined: 10th May 2007
Location:
Posted: 11th May 2007 10:59
Thanks,
That helped.
I have over 110 custom segments made already today. Very nice and easy to use editor.

Login to post a reply

Server time is: 2024-10-01 14:44:36
Your offset time is: 2024-10-01 14:44:36