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FPSC Classic Models and Media / Milkshape direct X.?

Author
Message
Red Stone Games
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: FPSC
Posted: 12th May 2007 08:17
How Come when ever I export my "animated" models in milkshape they look weird? like this I made a square with another square comming out like a PS2 CD coming out then I exported it and it came out to a sideways square with a square like 2 feet away and when I pressed enter it twitched got any help?

Person99
18
Years of Service
User Offline
Joined: 15th Dec 2005
Location: Good question
Posted: 12th May 2007 08:38 Edited at: 12th May 2007 13:06
Are you using V1.80, and are you using the Direct X (JT) exporter?

Also, Milkshape 3d's animation is sometimes done by ticks, meaning that a 10 frame animation is actually around 1890 frames. This happens to me in DBPro, and I don't know how to fix it.

Does it just jump to frame 2 or whatever when you press enter?

Who will die first?
Red Stone Games
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: FPSC
Posted: 12th May 2007 09:00
pretty much dude only like 2 frames play and I'm using v.1.10

Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 12th May 2007 09:14 Edited at: 12th May 2007 09:21
Quote: "Also, Milkshape 3d's animation is sometimes done by ticks, meaning that a 10 frame animation is actually around 1890 frames."

Ive never heard of this ticks thing your talking about.OK the settings should be as thus-
Position scaling=1.0
(important!!!)ANIMATION TIME FACTOR=0
Animation set name=Anim-1

The animation time factor should be your problem. This will fix it for DBP also


GIR UNIT
User Banned
Posted: 13th May 2007 21:43
where do I put it?


Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th May 2007 05:01
put what?


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