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Work in Progress / The Board Game 1.0

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Delfir
20
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Joined: 28th Aug 2004
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Posted: 12th May 2007 09:23
This is not the finished version of the game, hence why I put it in the WIP section.

= finished
= in progress
= haven't started
= not sure if I'll ever put it in

Single Player:
Multiplayer (Not online):
Four Characters:
Basic Engine:
Additional Enhancements:
Guns/Weapons Purchasing:
Guns/Weapons Using:
Multiplayer (Online):
Additional Boards: If I'm not tired of the project by the time I finish everything else, I'll do this one.

Anyway, here are some screenies and you can download the game from right here. Just clickt the red download button.






Don't take life too seriously... no one gets out alive.

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Delfir
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Posted: 12th May 2007 11:26
so... any input?

Don't take life too seriously... no one gets out alive.
Gil Galvanti
19
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Location: Texas, United States
Posted: 12th May 2007 21:16
Well the actual game itself is just...uhh...no.


Delfir
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Posted: 12th May 2007 21:50
Where did I go wrong? Why doesn't anyone like it?

Don't take life too seriously... no one gets out alive.
Gil Galvanti
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Location: Texas, United States
Posted: 12th May 2007 21:51
Quote: "Where did I go wrong? Why doesn't anyone like it?"

What I mean is the board game is just stupid. The game mechanics/visuals look pretty good. Why would you make a game like that? It doesn't look half-fun, and it just seems like you tried to cram as many vulgar phrases and words into it as possible. Doesn't look appealing at all.


Natflash Games
18
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Posted: 12th May 2007 22:33
You need to scrap the visuals, recreate every visual aspect of it, y'no make it look nice. Sounds kinda fun tho, maybe if you had sum videos of the scenes like get shot etc. (Take out get raped and things like that though)


Check out my site for the latest on my games.
Delfir
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Posted: 12th May 2007 22:37
Oh, I see what you mean. It was a bad idea for a game to make a board game/PC game, and it's vulgar. Well it all started like this. My friends and I were taking that stupid No Child Left Behind test that all high school juniors have to take, and they give you waaaay to much time on that test. So while we were just sitting there doing nothing, I drew a board game on a piece of paper, and we all had crazy fun playing that game. So I decided to make it into a PC game. I figured if it was that much fun then, it would be even more fun if it was on the computer. I guess I was wrong. I fail. I'll just start a new project I guess. But first I'm gonna implement the weapons into the game. I must do that.

Don't take life too seriously... no one gets out alive.
Delfir
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Posted: 12th May 2007 22:41
@Natflash - I don't have high quality graphics software. All I have for 2d graphics is MS Paint, so I can't make it look nicer. And I suck at Blender3d(the only 3d modelling software I have) so 3d is out.

Don't take life too seriously... no one gets out alive.
Gil Galvanti
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Location: Texas, United States
Posted: 13th May 2007 07:56 Edited at: 13th May 2007 07:58
Quote: "It was a bad idea for a game to make a board game/PC game, and it's vulgar. "

No, not a bad idea to make a PC game from a board game, just the vulgar part . As for that test, I know how you feel, had to take that too, and I finished the history one in about 45 minutes, the science one in about an hour, don't remember math, and the english one took me longer (mostly because it was nice to write an untimed essay). On the second and third day (science and history) they got smart at released us early since nearly everyone was done so we had a 2 hour lunch . I don't know how it's possible for people to fail those, with questions like "solve for x. 3x = 2 + x" and "what year was the Declaration of Independence signed", but apparently it happens.


Aaron Miller
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Playing: osu!
Posted: 13th May 2007 11:15
@Delfir
Try Wings 3D.

Cheers,

-db


96% of the universe appears to be missing.
Satchmo
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Posted: 13th May 2007 15:59
Ok, heres your "High quality graphix software" Its called gimp.Learn it. There are many tutorials on how to and im sure they will help you in the long run.
http://www.gimp.org/

Now heres something else for your "High quality gra4x software station. This is called BLENDER and again, its free,and again,its high quality.There are ALSO many tutorials for blende too so try sniffing round' to see what you find.
http://www.blender.org/
-good luck

Delfir
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Posted: 13th May 2007 20:11
@Gil - Yeah, that test was too easy.

@DB User - No, I hate Wings3d.

@fxgamer - I've checked out the Gimp website, and it looks promising. It's free and open source. I think I'll try it out. I'm not too bad at 2d graphics so it should be easy for me to learn. I already have Blender. But the thing is I'm just no good at 3d modelling, which is why I don't make 3d games.

Don't take life too seriously... no one gets out alive.
RUCCUS
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Location: Canada
Posted: 13th May 2007 21:55
Oh...you hate Wings 3D...because that makes sense, right?

Might as well just say you hate putting effort into your programs.

Agent Dink
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Posted: 14th May 2007 08:16
Ruccus, you have to admit Wings certainly isn't easy to learn. It's really quite a queer interface IMHO.

The only interface I can say that has ever left me feeling comfortable while using it was TrueSpace's. Every other program just seems lacking when it comes to workflow and ease of use.

There are free versions of Truespace and Gamespace, both I recommend to you Delfir. I think their site is Caligari.com

I have no signature...
GatorHex
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Location: Gunchester, UK
Posted: 14th May 2007 17:33
It just left me worried that the youth of today will be the adults of tomorrow .

Whatever happened to building a rope swing in the park or playing a game of football and stuff?



http://www.KumKie.com http://bulldog.servegame.com
Moondog
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Posted: 14th May 2007 19:50
I'm a truespace user, but I have to disagree with you Agent Dink about Wings 3d. Which in my opinion is a lot easier to use, and even has a better setup when it comes to uvmapping. The only draw back to wings is it doesn't like missing polys. I do most of my modeling in truespace, and then export to Wings3D for unwrapping.

Your statement just doesn't make sense, considering it's interface is a right click away, that gives everything you need. Truespace, if you don't know the bind keys or the interface layout, it takes some time to learn it.

The most hideous layout I've ever seen is Blender, and next to that is 3DS max. But using max at uni, i just memorized the key bindings and used full screen exclusive mode, so i had a bigger viewport. That's one thing I wish truespace had. At least Wings' interface is hidden and must be activated with a right click or a key shortcut.

Delfir: Unless you want to keep your game pure 2d, look around at some of the cheaper modelers, even the free ones. In my opinion, 2d is harder then 3d, in many aspects. It's going to take the same amount of effeort to learn Gimp, as it is to learn any 3d package.

MOONDOG

Delfir
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Posted: 17th May 2007 04:09
Oh no way. I love Blender's GUI, it's so user-friendly. It was the easiest for me to learn, and I learned very quickly. In addition to being easy to learn it looks professional. On the contrary, wings is not user friendly and it looks very low budget.

But I'm just gonna stick to 2d because I just suck at modelling. Drawing, however is much easier for me.

I bought gamespace at one time back when it was like $250, but then my dad restored my computer and it was gone and I couldn't reinstall it with the CD I had it on b/c I didn't have the activation code or something like that. 3d modelling and I don't have a very pleasant history. Every time I try it, I fail.

2d and I, on the other hand, have an excellent history and it has never, ever, ever failed me. I'm like an old person who refuses to change and move from their house and their neighborhood that they've lived in for a long time. 2d programming and art is my house, and 2d in general is my neighborhood.

Don't take life too seriously... no one gets out alive.

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