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FPSC Classic Work In Progress / [LOCKED] Dark Secrets

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18
Years of Service
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Joined: 7th May 2007
Location: Scotland
Posted: 12th May 2007 13:50
This is a game i am starting to make take a look at the screenshot and say if the lighting is adequite and sugestions

jamie

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Butt monkey
18
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 12th May 2007 17:16
Looks pretty good

Meh...
MikeB
18
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 12th May 2007 17:35
Yup, not bad atall.

E.D.

Red Stone Games
18
Years of Service
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Joined: 11th Feb 2007
Location: FPSC
Posted: 12th May 2007 18:33
Pretty nice, but take another good look at those warehouse shelves

Inspire
18
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th May 2007 18:41
Nothing that special.

AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 12th May 2007 19:17
Its alright. 45 FPS?

FADE Studios
18
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Joined: 3rd May 2007
Location:
Posted: 12th May 2007 19:36
looks good, much better then I thought it would be when I clicked on this thread. Keep it up.

Manager Of The Soon To Become Known Fade Studios
Zdrok
18
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 12th May 2007 19:43
I suggest you raise the ambience level up a notch. What's the ambience level now?

@ Red Stone Games, he used one of the warehouse shelves' tops.

This game looks a bit like my game, Failure to Cooperate. Good job.

This is Mad-Man. Copy Mad-Man into your sig so he can rule the FPSC boards. How to do it? }+:+)+the message after the smiley=domination!
Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 13th May 2007 23:44
Quote: "This game looks a bit like my game, Failure to Cooperate. Good job."


Ya, cause your both using the same model packs

BTW, the shelf texture is off because it is static - M3 uses alot of objects with multible textures. Unforunetly, setting to dynamic and even setting to immobile too will still mess with collision. V1 could have multible textures on static entities (I SWEAR!) but lee did something that changed that

Changes
18
Years of Service
User Offline
Joined: 7th May 2007
Location: Scotland
Posted: 16th May 2007 18:49
Well there is one thing how do i edit the game file to set ambience level and ty for feedback

i made custom weapon you start with
Self-Loading rifle

that its self was just a testing for me to see the lighting
the true game is being made by thus>> Moi

jamie
Changes
18
Years of Service
User Offline
Joined: 7th May 2007
Location: Scotland
Posted: 16th May 2007 19:03
Here is the start level

P.S any one know how to script because i need a script when you trigger something it spawns enemys in a certain area.

For instance u want a level of 80 enemys and you want 3 per room you run through a corridor and walk over a trigg and then you turn the corner and go in and the enemys are ready.

jamie

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bass guy1669
18
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Joined: 24th Mar 2007
Location: The Zone
Posted: 22nd May 2007 20:19
post in JPGs.
and gi to fpsfree.com they have a tutorial on how to do that without scripting. and I agree with Inspire this game is just like the rest of the rush of games that come out made with fpscreator.
now i know your new but at least you used some model packs.
the bottom line: WORK!

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
butyouman
19
Years of Service
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Joined: 7th May 2006
Location:
Posted: 22nd May 2007 22:50
looks good u got some tallent

Slipknot Rules
Changes
18
Years of Service
User Offline
Joined: 7th May 2007
Location: Scotland
Posted: 26th May 2007 00:30
i actualy ditched this game it wasnt gona work out im now focusing on doom-revolution i got permision from airslide and i have all my new guns from doom 3 and cool sound fx!
i will leave credits

jamie
Changes
18
Years of Service
User Offline
Joined: 7th May 2007
Location: Scotland
Posted: 26th May 2007 00:31
p.s Not the models i used model pack 3 models

jamie
Shadow heart
18
Years of Service
User Offline
Joined: 2nd Dec 2006
Location: US
Posted: 26th May 2007 02:17
looks nice, keep woorrking on it.

to the ones thats trapped inside of you, this is it!!
FPSC Model Packs
User Banned
Posted: 7th Jul 2007 21:05
the lightmaps are good

Just a question to all in the forum:

what is a .dds file?


Controlls
Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 7th Jul 2007 23:51
What's with you a bumping?

Silent Thunder
19
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 8th Jul 2007 05:30
Quote: "what is a .dds file? "


DDS is a proprietary, entry-level performance, 8mm data tape standard originally based on the DAT, or digital audio tape format. DDS is close to the end of the product life cycle and is being supplanted by more modern formats such as VXA.

or

Doctor of Dental Surgery. Equivalent to DMD





Click on the picture to order your copy today!
Dr Distracto
18
Years of Service
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Joined: 28th Apr 2007
Location: La-La Land
Posted: 25th Sep 2007 08:53
meh...


FredP
Retired Moderator
19
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Sep 2007 09:25
Dr Distracto,
You have been put back on post approval.Further behavior such as this will result in a ban.Quit bumping old threads.You've been around long enough to know better.

Please have mercy and use the search function.

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