I already got my editor done.
This will be really cool.
I only need that Texture tiling method, and slow comp people can enjoy 60 FPS on huge maps. How?
Easy, I use my LVM(Less Vertex Method)
Just when I compile my level(Btw, Nice compilation, 30 kb), Instead of creating object by object on the grid, I check if there is another object to right, if there is, continue right. When done, go back to that 1st grid position and check down.
This works great, I saved myslef 100,000 Polygons on a map.
Now, I need some ideas on what I should do next. Maby Internal 3D level editor? Using same method of LVM.
Just tell me what you think of this project

*Dual AMD Athlon 5200Mz *4,000 Mb Ram *240Gb 7200 Rpm (Dual 120+120) *ATI Radeon 9700 Pro *20' Flat Panel Monitor *Water Koolance Price:500$
Current Project: Ultimate Level Maker