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Newcomers DBPro Corner / Textures- the tiling

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Dared1111
17
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Joined: 25th Oct 2006
Location:
Posted: 13th May 2007 23:00
How do i tile a texture across an object

[link]"http://www.greatgamesexperiment.com/user/Dared1111/" my account on GGE[\link]
A Tea Spoon
17
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Joined: 23rd Apr 2007
Location: good ol USA!
Posted: 13th May 2007 23:06
what i do is mesh a plain or cube to the object then array it...

but im sure there is a better way.

What if the hokey pokey really IS what it's all about?
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 14th May 2007 01:34 Edited at: 14th May 2007 01:34
To tile a texture across an object use;

scale object texture objnum,x,y

For example, set x and y to 3 and you get texture shown 9 times on object in a 3 by 3 pattern

Boo!
Dared1111
17
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Joined: 25th Oct 2006
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Posted: 14th May 2007 09:45
that doesnt work...

[link]"http://www.greatgamesexperiment.com/user/Dared1111/" my account on GGE[\link]
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 14th May 2007 11:08
That IS how you tile an object. Code to prove it;



Maybe you are asking for something different but aren't explaining it properly. Give us a bit more info on what you are trying to achieve.

Boo!
Dared1111
17
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Joined: 25th Oct 2006
Location:
Posted: 14th May 2007 19:21
Thats what i want but with my texture it wont

i'll just switch to a different way of not making the walls seem too plain (cartoon shading)

[link]"http://www.greatgamesexperiment.com/user/Dared1111/" my account on GGE[\link]

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spooky
22
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 14th May 2007 21:38
Your image tiles just fine. The only problem is that the top and bottom of your image do not match and so is not properly tileable. You just need to match up the vertical lines of your bricks.



I'm still not sure what your actual problem is. Why not post a screenshot and explain what you would like.

We do like to help, but without seeing any code or any screenshot or proper explanation of what is wrong it is very difficult.

Boo!

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