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FPSC Classic Scripts / muliplayer kill script

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Puddin lover
17
Years of Service
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Joined: 2nd Mar 2007
Location:
Posted: 14th May 2007 04:10 Edited at: 14th May 2007 04:21
is there a way I can make a script that kills EVERY1 in a certain room after a certain amount of time has passed after round starts?


Also is there a way to make it so once you enter through a door you CAN NOT go back in it?

Also how do i make the world Background(sky) move and change?

Also how do you let some1 choose a team?

Also how do you set 2 different spawn points for the teams?
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 14th May 2007 08:03
1)Dynamic objects and playerpositions are no supported(the first not in Multiplayer the second just completely not)

2)Yes,it should be atleast.it will require variables i think...or something else.but im no scripter

3)Change it during the build game progress,you cannot let it move.

4)No teams are supported in multiplayer,yet you can make like:

-(Blue)Jack
-(Blue)Pete
-(Red)Parker
-(Red)Norman

Yet then there allways is friendly fire.

5)You can set spawnpoints to random in the build game process.It will take a spawnpoint from all other characters and just spawn there,but you cant make 2 different spawnpoints specificly for 1 team.
Puddin lover
17
Years of Service
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Joined: 2nd Mar 2007
Location:
Posted: 15th May 2007 04:19
maaaaaan that is gayness
AlanC
18
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 15th May 2007 04:52
The FPSC MP is bad.

Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 15th May 2007 17:24
Immobile dynamic objects are supported. This is because they don't use physics. HOWEVER, they share NO data between computers, so if, say, a door opens on one, unless it is a proximity door, it won't open on the other (Catch my drift?).

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