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FPSC Classic Scripts / Better Checkpoints?

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Message
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 15th May 2007 17:15
At the moment, if I have a level where you run to the start of a maze filled with enemies, with a checkpoint at the beggining of the maze, then run through, killing half the enemies, then die.

All I have to do is walk through the maze again.... the enemies aren't there anymore and I've got full health.

What I WANT, is for checkpoints/the player start marker to bring you back to the progress you were at when you hit the point.

So it saves your location, which enemies are dead, which crates you've pushed around.
And then when you die it reverts back to that phase.

So if you died in the maze you would have to go back through the maze, KILLING THE ENEMIES AGAIN.

Is there any way to do this??

Thanks,

E.D.

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th May 2007 18:38
Instead of a player checkpoint, use an auto save trigger zone. How well the entities, enemies, etc stay in place remains to be seen, but it will be better than a check point, which only saves your position.

http://forum.thegamecreators.com/?m=forum_view&t=96297&b=23

best.

I'm sorry, my answers are limited. You must ask the right question.

MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 15th May 2007 19:15
A new question now.
How do I make it so you don't die when your health reaches 0??

Because I want to add this to the setuplevel.fpi





And I'm going to remove the quicksave, quickload, and savegame functions from other places.

(I want the player to only be allowed to load last checkpoint.)


E.D.

spex_guy
17
Years of Service
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Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 23rd May 2007 01:14
What you might want to do, is not have checkpoints at all, and leave the plr responsible for saving. Just a thought.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
MikeB
17
Years of Service
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 23rd May 2007 09:47
I don't really want to have the player responsible for saving.... in my opinion, that makes FPS's too easy .

E.D.

spex_guy
17
Years of Service
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Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 10th Jun 2007 17:51 Edited at: 10th Jun 2007 22:15
Quote: "I don't really want to have the player responsible for saving.... in my opinion, that makes FPS's too easy"


That's also true. However, if your game is interesting enough, the plr will be so intrigued with it and forget to save. He'll then be all bummed out on the last lvl when he dies and has to start over.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 10th Jun 2007 22:25
Quote: "That's also true. However, if your game is interesting enough, the plr will be so intrigued with it and forget to save. He'll then be all bummed out on the last lvl when he dies and has to start over."


*coughmorrowindcough*

E.D.

Slayer222
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 12th Jun 2007 04:19
that happens to me alot in quake!

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y

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