At the moment, if I have a level where you run to the start of a maze filled with enemies, with a checkpoint at the beggining of the maze, then run through, killing half the enemies, then die.
All I have to do is walk through the maze again.... the enemies aren't there anymore and I've got full health.
What I WANT, is for checkpoints/the player start marker to bring you back to the progress you were at when you hit the point.
So it saves your location, which enemies are dead, which crates you've pushed around.
And then when you die it reverts back to that phase.
So if you died in the maze you would have to go back through the maze, KILLING THE ENEMIES AGAIN.
Is there any way to do this??
Thanks,
E.D.