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FPSC Classic Scripts / Audio quite on triggered event

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Felix of Mars
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location: UK,Cambridge
Posted: 19th May 2007 23:07
Hi,

I have worked out a suitable script for displaying a text box message and playing back audio. The issue that I am having is the audio is extremely quiet when in the centre of the trigger even and is almost inaudible by the outer area of the trigger event.

I have tried boosting the WAV file up to a stupid volume and it doesn't appear any louder so I assume its something to do with how sounds are handled by attaching them within trigger zones as all the other audio events (footsteps/guns/door openings) are at perfect volume.

On another note I have noticed that decals with sounds are too loud and also are present through the level. I removed the looping sound script off steam 2 decal. I suppose if you wanted it you could put in a sound zone (for anyone who has a similar issue)
Felix of Mars
18
Years of Service
User Offline
Joined: 20th Oct 2006
Location: UK,Cambridge
Posted: 20th May 2007 17:47
OK, I found out that sound seems to only work within a localised area.

So I am now using the script command for music and loading in the sound file using a timer so that I can return back to the main sound track after I have delivered my information via my audio script.


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