If it is a directx model it should be contained in the .x file. The only thing you will need to know are the frames that each animation sequence are key'd to.
Quote: "Example:
1-25 Idle animation
26-51 walking animation
52-85 running animation"
Once you have these written down you can then use the:
Play object (object number),(Start frame),(End frame)
DBPro will play the first frame through to the last frame stated in the example above. It is always best to use as few frames as possible for each movement. You may find that the animations may play either fast or slow, to fix this use the following command:
Set object speed (object number),(speed=value between 0-100)
Adjusting this to look right will require trial and error but in the end it is well worth the hassle...that is if you can call it one
Cheers,
Dave