This tutorial will show you how destroying multiple objects can lead to opening a Remote Door Entity.
I wrote it so that the entities wont exist all at the same time. This way the Player will have to destroy the objects in order.
Let’s say you’re using only three objects that must be destroyed.
Box1, Box2, and Box3
Box1:
In the “Ifused” field of Box1, place the name of Box2.
In the Destroy script of Box1, Place the following command
:state=0:activateifused=1
Box2:
Set Box2 to always active=
YES
Set box2 to spawn at start=
NO
In the “Ifused” field of Box2, place the name of Box3.
In the Destroy script of Box2, place the following command
:state=0:activateifused=1
Box3:
Set Box3 to always active=
YES
Set box3to spawn at start=
NO
In the “Ifused” field of Box3, place the name of the Remote Door Entity.
In the Destroy script of Box3, place the following command
:state=0:activateifused=1
Good luck