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FPSC Classic Scripts / Fadeout and playsound?

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TEST OF WILL
17
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Joined: 23rd May 2007
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Posted: 26th May 2007 21:01 Edited at: 29th May 2007 01:14
I know others like crumble and flammable play a sound ,but they just dissapper is there a way to make an play a sound while it fades out because it was destroyed?

EDIT: I was misunderstund how do I make the Fadeout.fpi play a sound?
pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 29th May 2007 00:18 Edited at: 29th May 2007 00:19
simply change the sound=audiobank/... to sound=$0, then enter the sound location in the FPI in the editor.

Don't know why crumble and flamable arren't working. They do not at mine too.
Try this:


Note: I am really sure that crumble and flamable aren't working because of the rundecal=0. It the manual, you can read that the value of rundecal has to be between 1 and 6...

Hope that helped


For all my free FPSC entities!
TEST OF WILL
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 29th May 2007 01:08
Wondering if I can made fade out play a nouise dude
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 29th May 2007 14:05 Edited at: 29th May 2007 14:10
Erm... I think you meant fadecorpse, didn't you?
Here it is...



That must work just enter sound in the FPI file.
If I misunderstood again, open the FPI you want and add sound=$0 before destroy...

Edit: If you want the sound to play earlier, set the sound command as the 1st action in the 2nd line (in ;Triggers)


For all my free FPSC entities!

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