Quote: "Yes but what I do is make a stacic door lying on the ground to save CPU."
I think that won't take much from CPU. And if I did, I'd never see the door fly out of its frame, which looks quite good.
Erm... maybe you could give a script to the 2nd door entity that makes it disappear. Or collision is deactivated, and after a certain time it sinks until it isn't seen any more and then disappears...
Probably that is possible by using shotdamage and timer, for example:
;Artificial Intelligence Script
;Header
desc = sink under ground 10 seconds after having been shot
;Triggers
:state=0:colon
:state=0,shotdamage=1:timerstart,state=1
:state=1,timegreater=10000:state=2
:state=2:coloff,moveback=10,state=3
:state=3:destroy
;End of Script
Hope that works... Please tell me if there are problems.
@ explosys
Nice video
Thanks
For all my free FPSC entities!