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FPSC Classic Scripts / Immediate Destroy Script - simple but useful

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pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 27th May 2007 23:29 Edited at: 28th May 2007 11:52
Hi guys,

I made a very simple script that makes entities disappear immediately after they have spawned.

I use it for my level design, for example for a door. I gave it the script, it disappeared, and I only got the doorframe. Then I opened the FPE file of the respective door entity in the entitybank folder and changed the rotatex value to 0, copied all the data with the altered FPE file in my entitybank/user folder. Then I had a doorframe and a horizontal turned door placed beside it.
Look at screenie for the result.

Here is the script:


Note: script isn't working on window entities, maybe only by editing the FPE file.
Comments are welcome


For all my free FPSC entities!

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Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 27th May 2007 23:52
You could also just do this by right clicking on the entity and,
by setting the spawn at start = no
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 28th May 2007 00:05 Edited at: 28th May 2007 00:06
erm... yes, that's also possible...
Haven't thought about that


For all my free FPSC entities!
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 28th May 2007 10:18
But I love that collapsed door .

E.D.

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