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FPSC Classic Scripts / Making a weapon that fires a projectile that DOESN'T explode, just does damage?

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 29th May 2007 19:23
Well.... just read the title .

E.D.

darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 29th May 2007 21:21
nope

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 29th May 2007 21:30
don't know if that's possible...
Have you opened the weapon entity in the editor yet?
Maybe you can chenge it there.


For all my free FPSC entities!
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 29th May 2007 21:45
Dammit, I really need that for my new game idea.

*sniff*

E.D.

darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 30th May 2007 13:40
throwing knifes?

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 30th May 2007 14:30
Well.... no... but that concept.

A throwing knife script would be perfect.... I just wouldn't be throwing stuff....

So what would be perfect would be a bazooka script with less gravity (so the shell doesn't fall) and no explosion.... just doing damage to whatever it hits.

E.D.

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 30th May 2007 15:31
ok, you can create a new flak object in the Flak folder in gamecore, and you can make an invisible explosion in the debris folder. so that no explosion will play, but you cannot stop the physics force, so you'll have to turn off physics for all your characters

MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 30th May 2007 15:46
Ok, thanks, I'll try .

I'll have to do good level design though..... as if I came up against multiple enemies I'd still damage them all.

E.D.

vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 1st Jun 2007 21:38
Unless you look through the flakspec file, just a thought.
code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 9th Jun 2007 16:19 Edited at: 9th Jun 2007 16:21
If I recall correctly, There is in fact a setting for Exploding Flak. I'm Unable to check as I'm not on my development machine but I'm almost positive I've seen it.



vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 9th Jun 2007 23:00
I don't think there is, in the source code it looks like flak is always an explosion, it looks like the only way of doing this is to set a very low impact area in the flakspec and delete the explosion decal, not effective but will work
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 11th Jun 2007 08:10
I'm only new and know absolutely nothing about making stuff, but would there be some way to take the invisible explosion and make it smaller? just a thought.



The good, the bad and the Toasty.

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