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Newcomers DBPro Corner / Sprite collision with alpha?

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Bangla
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: Sweden
Posted: 23rd May 2003 18:36
I'm trying to check sprite collision with shapes that aren't symetrical, can this be done? For instance, if I have a sprite shaped a certain way, can I get the collision to work on the acctual shape of the image, not the boundingbox of the sprite? :-s
400 Mhz, 120 Meg, TNT2 - and then some...
haggisman
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 23rd May 2003 19:40
Im afraid DBpro doesn't have pixel perfect collision for sprites as standard so you will have to make your own collision routines. IanM has made some and they were posted in another thread like this.

project: light/obscurance mapper (80% done)
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 23rd May 2003 20:47
Go here, and you'll find 3 different collision routines

http://www.darkbasicpro.com/apollo/view.php?t=5963&b=6

Of course, mines the fastest - although I never did get around to making it more flexible, coz I work in 32 bit all of the time.

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