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FPSC Classic Scripts / Destroy an entity whit a trigger zone

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oneZell
17
Years of Service
User Offline
Joined: 1st Jun 2007
Location:
Posted: 1st Jun 2007 17:03
How i can destroy an entity ( for ex. a box) while i enter in a trigger zone? i know the way for the spawn... but to destroy it?
piXX3D
17
Years of Service
User Offline
Joined: 27th Mar 2007
Location: Nowhere
Posted: 1st Jun 2007 22:35
Hey, I've only just asked a similar question.

Perhaps this might help:

http://forum.thegamecreators.com/?m=forum_view&t=107358&b=23

www.ciphersoftware.co.uk

MindLife - v1.0: At the forums: http://forum.thegamecreators.com/?m=forum_view&t=107284&b=25
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 1st Jun 2007 23:32
SCHAIZER I lost my post TWICE I am SO angry now.

Add this line to the main script of the object to be destroyed.

:activated=1:destroy.

Name it "object"

Put a trigger zone with "plrinzoneactivateused.fpi", and the If Used field as "object"

Have fun.

E.D.

P.S. If you don't understand, then you're out of luck, I typed TWO detailed versions and lost them.

piXX3D
17
Years of Service
User Offline
Joined: 27th Mar 2007
Location: Nowhere
Posted: 5th Jun 2007 18:58
Tough luck E.D., I often end up typing really really really long posts on locked threads without realising. What a waste. I don't even think that the "Post Forum Message" box should appear if the thread's locked.

www.ciphersoftware.co.uk

MindLife - v1.0: At the forums: http://forum.thegamecreators.com/?m=forum_view&t=107284&b=25

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