GRRR! If only you could hear the noises of frustration that i'm making!
This is more of a plead for help now. I've tried, I've tried, and I've tried again.
As always, to no luck!
Please, please, please, could someone try this on their own FPSC and see the effect that I get? See if it's not just me?
I've been trying this for days now, to no luck. I've tried
animationover=1:freeze,
frameatend=1:freeze as well as both of those where "freeze" is replaced by "suspend", among about 8 others.
The effect I'm getting is either that they fall over and keep repeating the animation, or that they do nothing at all except be passive.
here is the code (or, one type of it that I've been trying anyway!):
;State number 11 is "Impact Front"
;---------------------------------------
desc = Enemies are passive. On trigger, they all die suddenly.
;Triggers
;MAKE ENEMIES PASSIVE
:state=0:animate=1
:state=0,plrcanbeseen:settarget
:state=0,random=20:rotateheadrandom=65
:state=0,shotdamage=10:settarget,rotatetotarget,resethead
:state=0,noiseheard=5:rotateheadrandom=85
;WHEN ENEMY IS ACTIVATED...
:activated=1:state=11
:state=11:animate=11,state=12
:state=12,frameatend=1:suspend
;End Of Script
Name your objects "ai_die", make a trigger zone, and in the main scipt area, insert this:
desc = Trigger to kill enemies
; MAKE SURE ENEMIES ALL HAVE THE SAME NAME OR ELSE THIS WON'T WORK
;-----------------------------------------------------------
:plrwithinzone=1:activateifused=1
; End of script.
In the "If used" section of the trigger zone in the editor, put in "ai_die". I'm sure you know what to do a lot better than me.
So, good luck. And...
PLEASE HELP! THE FUTURE OF MY GAME DEPENDS ON THIS!
SO DOES MY LIFE!
(well, not exactly, but if I still don't get any help then I'll have to say that!!)
Thanks VERY VERY much!
Oh yeah, and obviously I think the animation 11 (impact front) will only work with stock media.
www.ciphersoftware.co.uk
MindLife - v1.0: At the forums: http://forum.thegamecreators.com/?m=forum_view&t=107284&b=25