Hi guys sorry been away for about 9 months as I have been doing my c++ part of my computer game design and programming course, but I have taken a break and come back to fps creator to get my brain waves flowing again and relax pff yeah right.
After fiddling around for a while I noticed how to make entities appear dead from the start,without when they spawn at the start of the game u see them fall and die. These ones are deader than dead they are wood baby and are on the floor right away dead.
Thre are some pics to prove it and and explanation follows, also everyone in other posts on the forum has done it right to make them appear dead, these are the ones that say the actual entity is invisible when they build their game, but in fact it is there just simply stuck on the other side of the ground tile.
1. Place a character entity on some ground tiles.
2. Right click the character entity to enter its properties and do the following:
Change DESTROY script to: destory/leavecorpse.fpi
Change SPAWN LIFE to 1
Change HEALTH to 1
Change HURTFALL to 1
and thats it literally for the information side of the editing.
Next is a slight tweak in the actual fps editor of the character entity position. Basically we use page up and down to lift it and let the entity hover about 1/3 off the ground tile. I have included a picture where teh entity green radius around it goes through 2 poles of the yellow standing lights to give you and idea of how high to put each character above the ground. It will look slightly weird in fps creator level editor but when you build the game and play it u wont care anymore cause it works fine. Have tested it with roof too as you can see in pics and works too even though character is slightly raised from floor in the fps editor.
Hope this helps guys
Henry
Hear no evil, see no evil