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FPSC Classic Models and Media / vertex animation

Author
Message
Razorroc
User Banned
Posted: 2nd Jun 2007 15:37
I have purchased some models that only have vertex animation. is there any way I can use these in FPSC?
vorconan
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 3rd Jun 2007 02:03
I think vertex animation can cause a bad performance lag, and if I have heard correctly you should stay away from it.
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 3rd Jun 2007 07:40
no FPSC is a bone dependant game creator


Locrian
18
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 3rd Jun 2007 18:05
Sounds like my ex wife D13.....

MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 3rd Jun 2007 18:44 Edited at: 3rd Jun 2007 18:47
Quote: "Sounds like my ex wife D13....."


Dirty person.

E.D.

P.S. Or maybe it's just my dirty mind...... I don't know .

Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 3rd Jun 2007 23:47
@Locrian- ROLF!

@Razorroc- FPSC needs bones to determine the position of the vertex, vertecies (however its spelled). However if you have a modeler and a models that would be static you can always import and convert them into .x files. Enemy models will be a bit more of a chore. They would require importing them , straitening them out and then popping them onto a skeleton. It's a bit of a bother but if you really need to use the models you purchased, there is your plan.


Razorroc
User Banned
Posted: 4th Jun 2007 03:54
Thanks for the feed back, I'm sort of experimenting with a theory I have using Milkshape and the Biped from this forum. My problem is getting the bones assigned to the vertices's.

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