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Geek Culture / Unity Demo

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OSX Using Happy Dude
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Posted: 3rd Jun 2007 22:21
Got Unity last week (the Professional version - just happened to have £900 laying around).

I\'ve included a very simple Zarch-like demo.

I\'ll post the Mac version later on.

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/

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Zotoaster
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Posted: 3rd Jun 2007 22:33
Looks cool. Controls are a little weird.

What exactly is Unity?

soapyfish
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Posted: 3rd Jun 2007 23:00 Edited at: 3rd Jun 2007 23:04
I've had a quick play with the Untiy demo before. Looks very swish. If I ever have the time to really get back into game dev it'd be the first place I went.

EDIT:: This is Unity
http://otee.dk/unity/index.html

We are the angry mob, we read the papers every day. We like who we like, we hate who we hate but we're also easily swayed!
OSX Using Happy Dude
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Posted: 3rd Jun 2007 23:03 Edited at: 3rd Jun 2007 23:12
Quote: "Controls are a little weird."

Try playing Zarch!

Unity is a Javascript-based semi-RAD program-writing system (there are already plenty of commerical programs for it - eg, Big Bang Brain Games).

It has PhysicX built-in along with shaders.

There are two version - Pro and Standard. The main difference is that the Pro can also create web-based and Windows games...

All the code for the demo is :



It takes a bit of getting used to - its not a procedure orientated system, so some things aren't as straight-forward as they should be, and some things are simpler...

One thing that is annoying is that values in the rotation matrix are accumaltive and not absolute.

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
zenassem
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Posted: 3rd Jun 2007 23:21 Edited at: 3rd Jun 2007 23:22
Quote: "
the Professional version - just happened to have £900 laying around
"


Is that how much it costs??? Or is that a typo?

David R
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Posted: 3rd Jun 2007 23:29
Quote: "(the Professional version - just happened to have £900 laying around)."


Is that deliberately supposed to sound somewhat suspicious?


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OSX Using Happy Dude
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Posted: 3rd Jun 2007 23:30 Edited at: 3rd Jun 2007 23:31
Actually it cost £975 - 1800 (odd) euros (include 25% tax as its a Danish company). Its a Mac program (but can create Windows programs).

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
Shadow heart
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Posted: 4th Jun 2007 04:06
wow the professional vers. is 1500! dollars, thats CrAzY!

to the ones thats trapped inside of you, this is it!!
OSX Using Happy Dude
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Posted: 4th Jun 2007 18:26
Its a professional piece of software.

It does look as they converting it to Windows, which would be amusing, especially if it can create Mac applications...

It could cause DBPro (and whatever the hell the Vista version is called), a few problems...

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
Raven
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Posted: 4th Jun 2007 18:52
DBP X10, i've downloaded and tried the Windows version. (available on the site atm)

You can play the games created through the webplayer, so they'll work on any OS independant of what you create it on. Quite a nice feature. It's quite interesting, but as middleware goes it's pretty mid-range. Compared to TorqueX and such.

Been moving further and further from middleware recently.

LD52
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Posted: 4th Jun 2007 22:33
Quote: "DBP X10, i've downloaded and tried the Windows version. (available on the site atm)"


what there's a dbp X10 ? where ?
Raven
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Posted: 4th Jun 2007 22:49
that was two seperate sentances, i ment Unity i've download.. X10 was what nick was on about.

Zotoaster
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Posted: 4th Jun 2007 22:49
That looks quite cool Happy Dude. I've never used Javascript before, but I never knew it was OO (or what looks very much OO).

Seppuku Arts
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Posted: 5th Jun 2007 00:50
Quote: "that was two seperate sentances,"


Well, you used a comma instead of a full stop, so I can see why the confusion - I mean I actually thought you meant DBPX10 for testing as well, so I had to reread the sentence again and a previous post to see if I wasn't going crazy.

Cool demo OSX -> this would be something I'd look at if I went Mac OSX -> Although I got Torque to play with already, but I'd check Unity out anyway.

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OSX Using Happy Dude
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Posted: 5th Jun 2007 11:34
Torque X is really for Microsoft based systems - and not cross-platform, which is okay if you want to get the 360 routine...

However, Apple development is probably where its all now

At the moment I'm working on what could be described as a sequel to my Humans On A Planet game (again - although the last one was a failed BlitzMax project), although this time, its a top-down 3D shooting game.

By the way, here's the Mac version of the demo.

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
indi
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Posted: 5th Jun 2007 11:36
and the link has vaporized

OSX Using Happy Dude
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Posted: 5th Jun 2007 11:42 Edited at: 5th Jun 2007 11:51
Indeed - kept getting CGI errors when trying to upload the file, so here's the link :

(Mac - Universal) - [href]http://homepages.nildram.co.uk/~nichkk/MiscThings/Unity Demo Mac.zip[/href]

It'll have to be a copy & paste job - It doesn't like spaces (and not even when %20 is added!)

I dont know what sort of minimum hardware the games can run on - whilst a lot would depend on whats actually being used (eg shaders), I suspect the hardware requirements could go pretty low, for both PC & Mac (Intel GMA, for example).

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
indi
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Posted: 5th Jun 2007 11:54 Edited at: 5th Jun 2007 11:54
ok a few things reading input screen.


d and a keys did nothing
-= keys did nothing
space did nothing
alts did nothing



left mouse makes it rise up and down however. and the movement of the ship was really slow
left control made it go up as well
10.4.9

PPC Dual 2.5ghz ATI 9800 256 3 gigs of ram


basically i just sunk into the water.

I want my ten megabytes of download back mate
you may need to work on it a bit more.
900 pounds is a lot of money for a development system when Xcode is already free on your mac.



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OSX Using Happy Dude
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Posted: 5th Jun 2007 12:02 Edited at: 5th Jun 2007 12:04
Its only a tech. demo And its all mouse based. The standard input screen was left as it was - didn't bother to change it.

Its left mouse to move in the direction the craft is turning...

XCode may be free, but its not cross-platform.

It looks like a 9800 is the absolute minimum, if movement was slow - probably cant handle shaders well...

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
indi
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Posted: 5th Jun 2007 12:07
It appears to be a really bad demo mate.
The mouse doesnt do jack except left mouse makes it go upwards.

As much as i would like to entertain you as well, you are not using TGCS product with this demo.
Im afraid you will have to take it to the correct forum and develop it there.

i will have to lock this thread, just like every other demo from other languages.

Jess T
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Posted: 5th Jun 2007 19:50
Unlocked

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Zotoaster
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Posted: 5th Jun 2007 19:52
Say you are a TGC Forum member, and made a programming language.. would you be able to post demos here?

David R
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Posted: 5th Jun 2007 19:55 Edited at: 5th Jun 2007 19:57
This thread = Winner of the #1 most pointless lock award.

Sounds to me like this thread was just locked purely out of dislike to the demo, nothing to do with forum rules at all.


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zenassem
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Posted: 5th Jun 2007 20:29 Edited at: 5th Jun 2007 20:30
What's happening here? I'm a bit lost... [Locked->Unlocked...]

Seppuku Arts
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Posted: 5th Jun 2007 20:58
I think Indi was applying something in the AUP about posting about other game engines But I agree it was an unnecessary lock, but I'm sure the mods are already discussing about it in their own little mod board

Quote: "Torque X is really for Microsoft based systems - and not cross-platform, which is okay if you want to get the 360 routine..."


No no, I mean Torque Game Engine, which is availible for PC, Mac and Linux As for Torque X, I don't think they've released the 3D version yet (Mind you I was last on their site when Torque Constructor was released, so you never know )

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indi
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Posted: 6th Jun 2007 03:27
The other mods have unlocked it, as they feel its ok to play favorites regarding what content can be posted from whatever competitive engine they deem fit.

So, its ok to post any game exe/app from any company you guys want now.

So post away guys, if its ok for OSX dude then its ok for you guys.
Dont worry about the bill, TGC will cover the bandwidth, they dont seem to enforce that rule anymore.

Unlesss of course the other moderators are using favoritism for an older moderator and only allowing this through. You will have to get used to rules like this, if your new or old.

Jeku
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Posted: 6th Jun 2007 06:46
Way to go all extreme, indi

$2000 middleware does NOT compete with DBP, no matter what you say. If somebody posts a demo for a commercial game on here, that's ok then? The Word Association thread, perhaps the biggest waste of bandwidth here--- that's ok then? Obviously yes, as this is Geek Chat.

This demo was not posted in the WIP or Program Announcements, where the rules are strictly for TGC-related demos.

indi
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Posted: 6th Jun 2007 07:01
You and those mods who agreed to it are setting a double standard in front of every user here, your changing a rule thats been here probably longer then yourself.

Anyone can post any game engine they like here now as your setting a precedent, that you will have to swallow later.

I certainly wont be enforcing it anymore if its the status quo to bend the rules and change it whenever you feel like it.

A minority of mods who dont pay the bills and think that its ok without checking the owners approval of this site to allow things of this nature, might need to re evaluate the decision they made due to favoritism and careless thought.

Be my guest however its not my bandwidth, policy, reputation or decision, its not my company either to make decisions that cost money.

Quite foolish and irrational actually. good luck with that.

dark coder
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Posted: 6th Jun 2007 08:08
But people discuss many products on this site some of which have no relevance to DBP game development(cough Mac). Personally I don't see this as a double standard and I believe the fact that an ex-mod made the thread is irrelevant, it could well have been any other user and would still have been allowed. Other non DBP(Or TGC product) development related threads on this board include: "Microsoft Silverlight Surface", "Second Life"(to an extent) the list goes on, why didn't you also lock these threads? Also we can't say that DBP is the only development tool out there and that any discussions even hinting the use of something else must be censored, what happened to giving users an alternative or a fair evaluation?

Quote: "A minority of mods who dont pay the bills and think that its ok without checking the owners approval of this site to allow things of this nature, might need to re evaluate the decision they made due to favoritism and careless thought."


Isn't bandwidth in the case of one thread rather irrelevant? I assume the owner (Rich?) leases a line based on total bandwidth per month rather than per megabyte so I fail to see how one small thread would increase the cost of running the forums.

Back to the subject, I tried the demo but the mouse sensitivity was far too weak and made the controls rather cumbersome, it's not bad for a first go I guess but you'd need a better demo before you impress anyone .

alex 1337
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Posted: 6th Jun 2007 08:51
I like the web player feature.

OSX Using Happy Dude
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Posted: 6th Jun 2007 15:29
I'm working on full game now. The hardest part will be trying to get things to work sequentially, rather than in parallel with everything else.

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
Seppuku Arts
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Posted: 6th Jun 2007 15:52
I'm with Jeku on this one, perhaps if we talked about Torque, Irrlicht, Truevision 3D, Blitz etc. and posted a demo, it would be a different matter - because they are cheap/free engines that TGC are competing with. But Unity has a completely different audience, for one thing it's Mac only and DBP is Windows only and Unity is a pro-package, DBP is a cheap indie package. If we were to get pedantic on 'alternative engine posts' then perhaps someone should have locked the post on the Euphoria engine - it somehow may 'compete with Dark Physics'...Although it won't - likewise Unity is no threat...

Also may I add it was Rich Davey who has posted about Unity before and advertised it to a previous Mac post.

So I don't think this thread poses any problems and shouldn't be locked, despite being one about an 'alternative engine'.

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John Y
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Posted: 6th Jun 2007 15:56
Don't worry guys, it has been sorted out in the mod board.

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Seppuku Arts
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Posted: 6th Jun 2007 21:12
Aww...I wanted an argument, so Indi can say something, then I get agressive, call him a few names (Like Joey-Bob and Jill) and get banned - well I'll have to schedule that for another time. Good thing it's sorted out - although an argument between mods might provide entertainment for the rest of the forum.

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soapyfish
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Posted: 6th Jun 2007 21:36
Quote: "an argument between mods might provide entertainment for the rest of the forum."


I don't think there's any might about it.

I'll get the Mac version downloaded and have a crack, not sure my ibook G4 is up to much but I'd be interested to find out, even if nobody else was.

We are the angry mob, we read the papers every day. We like who we like, we hate who we hate but we're also easily swayed!
Raven
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Posted: 6th Jun 2007 22:05
i think this whole argument is moot, given this could've been moved to "Programming Talk" where the rules against posting things like this which were created specific to stop "Blitz Vs Dark" posts are not applicable.

also the rule really covers only the whole Vs thing.
otherwise playbasic which tgc sell would also be covered by the rule.

Seppuku Arts
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Posted: 6th Jun 2007 22:11
Like John said, they'd solved it at Mod forum, as this hasn't been locked or moved, looks like they came to a fair decision.

Moving to programming talk probably would have been useful for OSX using Happy dude (although judging from his stage with his demo it may have made some sense) simply because it's more deserted than an Abba comeback gig.

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