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Geek Culture / Wipeout - Like it, love it, improve it? (Hover Racing V2)

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Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 8th Jun 2007 10:30
Just a super quick survey/question about Wipeout, and what you think of it? For my next game project that I will start and never finish, I'm going to work on V2 of my Hover Racing game. The closest game to it is Wipeout, so just wondered who likes Wipeout, and why, and if you don't, why not? Speed, tracks, power-ups, controls, engine, racing?

Personally, I never really liked wipeout. It was just an arcade racer with no real physics, so your ship just kinda went in one direction. I prefer the ability to spin, go in reverse, land upside down etc. and have a much more technical challenge in terms of controlling it (so it's more rewarding).

Any thoughts on Wipeout are appreciated, so I can get some ideas early.

Btw, if anyone has any videos or the demo of my Hover Racing game, please let me know. I lost all the source and all the files (including CD back ups and online files!) a few years back, and have absolutely NOTHING to show for all the work I put in.


El Goorf
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Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 8th Jun 2007 11:06
i only played wipeout for a few seconds on a psp, and i thought the controls took some getting used to (steering wth both thrust and airbakes). i probably woulda got used to it after a while though.

i love high speed racing games, that includes starwars podracer and rollcage

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BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Jun 2007 11:29
I like Wipeout. The thing that makes it playable for a reasonable amount of time for me is the turning system which is like permanent drift, the smooth climbing and descending of hills which breaks the monotony of the race, and the modability of the vehicles.

El Goorf
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Posted: 8th Jun 2007 11:30
ah yeh, modability of vehicles is also a must that is too neglected in most racing games...

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Fallout
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 8th Jun 2007 11:33
Ok, good stuff guys. Yep, speed is something I want to aim for. Lots of scenery flying by. Drifting is DEFINITELY in there. In the original (my game) there was a hairpin where you'd pretty much swing round 180 degrees to power back the other way, drifting all the way around. Hills, check. Flying down valleys and climbing up hill slaloms.

Didn't really think about modding, but if I get to the stage of having full on races (highly unlikely ) where you can win credits, I'll go with a mods! Sounds good.


Van B
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Location: Sunnyvale
Posted: 8th Jun 2007 11:56
I prefer TrackMania to Wipeout, in fact I think the TrackMania Nations system of racing is neat and under-used. But what I like is the crazy stuff you can do on the tracks - I spent a lot of time messing with the track editor, and a wipeout style game with mad jumps through gaps and stuff would be pretty cool I think.

Wipeout is not industrial enough for my liking, your in your hover-peg and you just skim all over the place because a hover-peg can simply hover, unless it's moving impossibly fast, in which case it just get's more ridiculous. What would be cool is having actual engines that spit out horrible dark smoke, sparks, flames even, have really nasty machines that look like they are capable of producing the necessary power. I like the style of game, but for me Wipeout is too clinical, taking it down a peg and getting some toxic fumes in the mix would make it more unique I think.

Nobody really knows much about the future of propulsion technology, I say make it gnarly and dangerous rather than pink and fluffy like in Wipeout.


Good guy, Good guy, Wan...
Fallout
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Location: Basingstoke, England
Posted: 8th Jun 2007 12:01
Cheers Van. Great inspiration, and after my own heart too. I much prefer dark gritty sci-fi. My hover racer is currently a little like what you said, but I could definitely take it further. It has four hover generators to keep it above the ground, and then two rear jets that look like jets. They've got vector flaps to direct the jet stream out the back (a bit like the fins on one of the marsh hover craft things, or the Euro-fighter). Was gonna have particle effects, but dirty black smoke sounds good. Also, corrigated iron and mesh on the windows etc would be cool. Yeah, really like that idea ... dark industrial smashed up hover bangers.

The tracks aren't sci-fi already though. In the original I had a mars circuit, which was just dirt roads and lots of boulders etc. I'm keeping the same theme, and there is plenty of opportunity to fall to your death if you get to close to cliff edges. Dark and gritty is the way. Nice one.


Grandma
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 8th Jun 2007 12:02
I've played wipeout since 1995, the first game wasn't so much fun compared to the newer, but i learned to love it for the crazy difficulty it had. No way it's possible to win without some serious practice, and i love challenges like that. Modern games are too easy.

One important thing for me is the engine sound, it's something you will hear alot trough a game like that, it has to be nice and preferrably, different with each craft. It's annoying with games that use the same engine sound for all crafts and has a really loud one too.

Also i concur with the ability to modify your vehicle, it makes for better gameplay as it gets varied. Try to be creative with it, not just an upgrade to "teh Hyper EX-2000 Super Deluxe UberEngine!", but something like "Improved Superficial Photonics" which reduces the fuel consumption as the "engine" knows better what envirionment and altitude it is in and mixes the power components more effectively based on air-pressure and humidity, and "Titanium booster alloy" wich give the ability to boost longer because it handles heat better.....or something like that.

Operation Mockingbird
Scraggle
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Posted: 8th Jun 2007 12:02 Edited at: 8th Jun 2007 12:08
I am a huge Wipeout fan. I have got all all 6 versions of it from the original to the latest PSP affair and I am eagerly awaiting the release of Wipeout Pulse in spetember. 5 versions were (and still are) very playable and I go back and play them over and over even the older ones. The only version not worth the disc it is printed on is Wipeout Fusion, the PS2 version. It was written by a different coding house to all the others and is very poor.

I think one of the best features of Wipeout is the high score system. I know that sounds pathetic but it is the reason I keep going back to it and why I keep going back to older versions. You can score a fastest race and a fastest lap on ever circuit in every speed class and it also tells you which ship you were using. You can see at a glance if you hold the records and if you have a gold medal, so there is a huge insentive to beat every circuit in every class.

What I always wanted from the PSX and PS2 version was the ability to merge your high score with a friends. You would put both memory cars in the machine and it would create a new high score table based on the scores on both cards. Now, with internet connection, an online system would be far better.

There was an online system created around the time of Wipout3 but it was floored because the user simply entered his/her high score manually, which is of course very open to abuse.

So, in summary: The gameplay is very important (see Wipeout Fusion) but it is the insentive to progress that really keeps you going back to it.

I love Wipeout and if you can create something playable you will be my hero. If there is anything at all that I can help with, I would be very willing to assist. I would be most suited to HUDs and 2D work, just let me know

[Edit] Having just read VanB's post it got me thinking. I also love Trackmania and a combination of Wipeout with trackmania would be incredible. Think Grungy Wipeout with a track editor



Fallout
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Location: Basingstoke, England
Posted: 8th Jun 2007 12:27 Edited at: 8th Jun 2007 12:33
Balls. I just overwrote my post while navigating to find this link. But basically Scraggle, I'll try my best.

Could anyone who read this thread ...

http://forum.thegamecreators.com/?m=forum_view&t=34085&b=8

... back in the day, who posted in it, and perhaps downloaded the demo, or any of the videos / media, check their compos to see if they have any of it locally.

It's a long shot, cos it was a long while ago, but I'd love to have at least some evidence of that game. It was the best thing I've ever coded, imo.

Only pic in the thread is one of someone modding it and swapping the hoverracer for a london bus.




Zappo
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Posted: 8th Jun 2007 13:01
Personally I loved the original versions more than the modern ones. Its focus was on 'arcade racing' rather than real world physics emulation, which is fine in my book and makes it more playable. Real physics has its place in certain games but if you are gonna race round in a hovering space ship at incredible speeds you want it easier to control than it would be in real life.
A big draw for me was the weapons system too. Run over the bonuses to pick up a weapon and use clever timing to disrupt your opponents to maximum effect. As you could only carry one weapon at a time (IIRC) you soon learn to try and dodge the less useful pickups which adds a slight strategy element.
A modern game which I also love is Burnout Revenge which also has the emphasis on an arcade feel and super fast speed racing. It does have very good physics but it doesn't get in the way of the gameplay.
A version of Wipeout with visible damage would be very cool.
NeX the Fairly Fast Ferret
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Posted: 8th Jun 2007 18:27 Edited at: 8th Jun 2007 18:27
I had Wipeout on the PS1. I still prefer F-Zero. I can model some ships if you want.


Since the other one was scaring you guys so much...

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