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need help with text
17
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Joined: 14th May 2007
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Posted: 9th Jun 2007 17:50
ok here's the idea just put a square whole in the ground then use one of the sprite pack water animations make sure its a few inches below the edge then for inside of the pool put a couple of blue lights ...last put stairs or a ladde to get out.
FredP
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Location: Indiana
Posted: 9th Jun 2007 19:17
Not a bad idea...and it's been done.




And others have done it as well.The issue is that realistic water physics are a pain in the backside.

TEST OF WILL
17
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Posted: 9th Jun 2007 20:01
I got working under water physics there pretty close, but the only problem is the the objects that are floating around can be destroyed in one hit no made how invincible you make it still pretty cool check it out the showcase
Gorilla
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Posted: 10th Jun 2007 10:04
good idea...

Unga bunga HU HU HU
darimc
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Location: Canada
Posted: 10th Jun 2007 14:45
I showcased the exact same thing last week. Just check my thread history.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 10th Jun 2007 18:34
I tried an alternate way of doing it yesterday, which turned out pretty cool. I used the cubeent shader to fake reflections in the water, might make the stuff available for dload sometime, if anyone's interested.

"Or perhaps we're just one of god's little jokes?"
need help with text
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Posted: 11th Jun 2007 04:42
ok
s4real
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Posted: 11th Jun 2007 23:47
Put up some pictures would be nice to see.

Best s4
Roger Wilco
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Posted: 12th Jun 2007 11:55 Edited at: 12th Jun 2007 13:33
Sure thing, I'd like you all to keep in mind that these are quick tests of an early variant, I'm going to make these water entities of various sizes later, mainly to eliminate seams that occur when I use them as one by one next to each other, you'll see what I mean when I post the screens.

Now, on to the visuals. Here's what it looks like when using the floor_a mesh:

Sorry about the dark ambience, was fiddling a bit with it. As you can see, the "reflection" works great with this, the only problem is that where the meshes tile together, seams occur because of the mesh not being flat. It looks cool underwater though, without trouble;

I tried to simply flatten the floor_a mesh, and came up with this:

While on one hand the seams are gone, seams now occur with the shader instead. It doesn't work at all well when tiled, but if you use it on a single segment opening:

It looks quite good. I'm gonna adjust and fiddle around with this a bit, then post the result for everyone to use if it turns out well. I'd like to know what everybody thinks of it so far, if it shows promise or not. Thanks.

EDIT: Got the problem sorted just now. New screenies and maybe download coming soon.

"Or perhaps we're just one of god's little jokes?"
darimc
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Posted: 12th Jun 2007 13:51
I already did this.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Slayer222
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Posted: 12th Jun 2007 20:15
looks cool

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Inspire
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Location: Rochester, NY
Posted: 13th Jun 2007 00:34
Quote: "I already did this."


Do you mean that "swimming revealed" thread? Because if you do, that is nothing special at all.

darimc
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Posted: 13th Jun 2007 03:47
yes, but its the exact same idea.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Slayer222
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Posted: 13th Jun 2007 19:57
that's a real old one too I discovered it when I first got a water decal. It's not that great actually, and it's very unrealistic.
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Roger Wilco
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Posted: 14th Jun 2007 16:51
Yeah, it's not overly realistic, but it's probably the best we can get for X9 unless they add in support for water.

"Or perhaps we're just one of god's little jokes?"
That C++ Nerd
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Posted: 15th Jun 2007 23:56
You could make some segments and use semi-transparent blue meshes and insert theme right into the ground. Or try using a semi-transparent decal. Water has easily been done before, but not involving swimming pools.

-That C++ Nerd
Grunge
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Posted: 16th Jun 2007 14:17
its great but i noticed that in the screen shots you can really see the grid. Try finding a way to erase that so it looks seamless.

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio
Roger Wilco
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Posted: 16th Jun 2007 18:23
I've fixed that problem, I've got the entity ready to go along with a few different illumination maps. But I want to test to see if I can fully harness the power of the cubeent shader before I post it on the forums.

"Or perhaps we're just one of god's little jokes?"
need help with text
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Posted: 16th Jun 2007 23:21
i used my idea to make a flooded basement and there r not any of the seems
Grunge
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Posted: 17th Jun 2007 02:37 Edited at: 17th Jun 2007 02:39
Great and this is asking a little much but little waves would be nice nothing huge.

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio

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