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Geek Culture / C4 Engine - Has anyone ever heard of it?

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Advancement Games
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Posted: 10th Jun 2007 18:47
Has anyone ever heard of the C4 game engine? It was in a link in my Gmail account, and I downloaded the demo game for it. To me, it looks pretty good. I am really not sure how the engine is itself, so if anyone knows, please tell me because I would like to purchase it if it is worthwhile.
Deathead
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Posted: 10th Jun 2007 22:49
What i need a link to find out.

My Avatar is copyright to John F's Wick Models
AlanC
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Posted: 11th Jun 2007 00:46
http://www.terathon.com/c4engine/index.php

I tried the demo. But what I hated was they don't really give you a demo of the engine. Just a small game demo.

Deathead
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Posted: 11th Jun 2007 01:05
I always hate it when the engine comes with very great Levels but always come with the most horrid models for your character.

My Avatar is copyright to John F's Wick Models
Person99
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Posted: 11th Jun 2007 02:39 Edited at: 11th Jun 2007 02:39
I have tried the demo, and it is okay. The bump-mapping is extra-shiny, though.

The problem with an engine that doesn't show you the engine itself is that there is a good chance that the engine is a pain-in-the-bucket one, and the demo took them weeks.
On the other hand, they may have a really good engine, but it is still in progress, so they don't want to show an incomplete version of the engine.

Who will die first?
Jeku
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Posted: 11th Jun 2007 03:49
Quote: "I always hate it when the engine comes with very great Levels but always come with the most horrid models for your character."


You don't buy a game engine for the models, do you The models and levels are supposed to be examples with what the engine can handle. You still need 3d artists to make your models.

OSX Using Happy Dude
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Posted: 11th Jun 2007 14:20 Edited at: 11th Jun 2007 14:21
There are a few problems with C4 :

A) The editor is slow and is rather fiddly - you have to use it to design your levels. Whilst you can create objects on the fly, its very hard to add them into the world space

B) The number of file formats it supports is limited

C) It is all C++ based, you have to look at the source code to find out what everything is (ala Torque), as the documentation isn't helpful.

D) How the language is designed means its very hard to write a full game that progresses from title screen to game to end of game , and then back around again.

Visit my web site for real bangin' stuff at http://homepages.nildram.co.uk/~nichkk/
Deathead
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Posted: 11th Jun 2007 15:09
Quote: "You don't buy a game engine for the models, do you The models and levels are supposed to be examples with what the engine can handle. You still need 3d artists to make your models"

No, i mean if it has great levels and models for the levels it should have great models for the characters.

My Avatar is copyright to John F's Wick Models
Jeku
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Posted: 11th Jun 2007 23:08
Quote: "No, i mean if it has great levels and models for the levels it should have great models for the characters."


What I'm saying is--- why? Game engines normally don't include models. That's the whole point--- you purchase the engine tech.

Seppuku Arts
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Posted: 12th Jun 2007 00:32
Indeed, they're examples, you don't tend to go around playing a commercial quality demo with the product, but a demonstration of what it does, with code to work from. Dark Basic comes with a couple of characters models and some example media - used in examples and for your own use to start doing things quickly - Irrlicht, Torque, Ogre, Truevision -> All the same

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
Raven
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Posted: 12th Jun 2007 03:08
I would say that models are part of the overall quality, and if you're going to show off what an engine can do then make sure it's done completely or not at all.

Half-arsed attempts just accentuate the engine developers as being amatures.

I mean how amazed would you have been with the Unreal 3 engine if Epic used untextured box-men to show off how awesome the shader system was by simply showing of nice vistas?

It's why I'm not overly thrilled at the Crysis engine, they only show a handful of character headshots, but in-game models appear to always be just out of a decent visible range to see what is going on. Having a very good integrated character system nowadays is very important to many developers.. it's all well and good having a nice looking world, but the engine should also be handling characters otherwise it's kinda pointless if you have to manually create everything for the characters.

I mean the entire point in design-tree editors is to minimise development and deployment of media. If you miss out character does that not defeat the object?

Could just be me as a Character/Environment Engineer talking there, but still.. I can't be the only one thinking that.

Jeku
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Posted: 12th Jun 2007 09:04
Quote: "It's why I'm not overly thrilled at the Crysis engine, they only show a handful of character headshots, but in-game models appear to always be just out of a decent visible range to see what is going on. Having a very good integrated character system nowadays is very important to many developers.. it's all well and good having a nice looking world, but the engine should also be handling characters otherwise it's kinda pointless if you have to manually create everything for the characters."


Who said Crysis will be licensing their engine in the first place? Did I miss something?

Raven
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Posted: 12th Jun 2007 09:52
Quote: "Who said Crysis will be licensing their engine in the first place? Did I miss something?"


http://www.crytek.com/technology/index.php?sx=eng2

sounds like a sales pitch to me

Jeku
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Posted: 13th Jun 2007 02:16
Hmmm you're probably right. Looks to be an interesting engine battle in the future

MikeB
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Posted: 13th Jun 2007 02:19
Because I'm lazy and it's half past midnight I'm not going to check that link... but I heard that Crytek are only going to yet experienced developers use the crysis engine... so that only top quality games are created with it.... might make Unreal more popular.... and it did create Gears Of War.

E.D.


Shame I can't change my name
Raven
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Posted: 13th Jun 2007 02:32
Yeah some interesting engine fights in the comming years, not that I care much as I've never found it easy to modify an engine to my needs; not unless I already know how it does what it does.

Probably why I actually find it easier developing my own stuff. Then again I am a bit of a perfectionist and control freak when it comes to game development. heh

Still can't remember the name of that independant engine that's being used to create a real-time first person rpg. It looked freaking sweet though from what I recall. Particle motion bluring and shadows were what wow'd me the most.

Jeku
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Posted: 13th Jun 2007 03:45
Are you thinking of this one?

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