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FPSC Classic Models and Media / Trying to rig a character

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Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 10th Jun 2007 20:50
I edited one of the stock characters to fit my needs for a game I'm making, and have it textured and everything. What I'm having problems with is rigging. I found the MS3D FPSC skeleton, and have both of them open. I know how to glue the vertexes to the bones, and I did. I played the animation, and it was wrong. some of them didn't get stuck somehow, and are getting left behind. The arms also looked majorly twisted. I closed it and restarted it, and had the same problems.

What I would like is for someone to explain it in depth, and maybe help me as I go through IM, becuase I might have to do this again. However, If it would be easier for someone to just do it for me, I'll accept that and just learn later.

Thank you in advance,
Brett Snow

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

TEST OF WILL
17
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Joined: 23rd May 2007
Location:
Posted: 10th Jun 2007 22:12
I Will help you on IM
TEST OF WILL
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 11th Jun 2007 02:58
Think I found the problem if you used Fragmotion I got the same problem some of the things did not connect right
Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 11th Jun 2007 06:39
I got it rigged, and animated ingame, but he goes through the floor and is not textured. he was textured in the .x importer...

any help would be appreciated.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 11th Jun 2007 06:40
I got it rigged, and animated ingame, but he goes through the floor and is not textured. he was textured in the .x importer...

also my .x file is 21 mb....

any help would be appreciated.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 11th Jun 2007 07:05
more problems...

Hes not textured

but now he faces the wrong way.

still goes through floor.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 11th Jun 2007 07:22
alright. I think i fixed the height issue, but how do i rotate the bones? only the model will rotate...

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

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