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FPSC Classic Scripts / Making A dynamic entity run a script in a zone

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TEST OF WILL
17
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Joined: 23rd May 2007
Location:
Posted: 13th Jun 2007 06:08
I'm making a game and got working water physics on it one problem is that they can float every where how do I make it so that the dynamic entity will use that script in that zone and then when it leaves that zone it just turns to default.fpi

pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 13th Jun 2007 15:04 Edited at: 13th Jun 2007 19:24


Hope that helped

Note: You'll have to replace the "/" by the ones facing the other direction, or it won't work. Now I've got to ask something: what is the key combination of that character?


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Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 13th Jun 2007 23:48
Quote: "Note: You'll have to replace the "/" by the ones facing the other direction, or it won't work. Now I've got to ask something: what is the key combination of that character?"


uh, if you are asking how to type a backslash, it's usually the key above or next to the enter button. "\"



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pigs can fly
18
Years of Service
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 14th Jun 2007 00:16
OK I found it
It's [AltGr]+[<] at mine...
\\\


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TEST OF WILL
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 20th Jun 2007 07:20
What Do I attach this to I tried it as it's main and on a trigger zone nothing happened

pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 20th Jun 2007 15:21
erm I met this problem somewhere else...
runfpi doesn't seem to work


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